redot-signals-eventbus

Community

Decouple Godot nodes with signals and EventBus.

AuthorStephensmetana
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Structuring communication in Godot projects to avoid tight coupling and wiring complexity between nodes and scenes using direct calls, signals, and a global EventBus.

Core Features & Use Cases

  • Direct Calls: startup configuration by wiring parent-child relationships without hard-coded coupling.
  • Signals: upward or inter-node communication using typed signals to notify parents or UI elements.
  • EventBus: cross-scene or global communication for decoupled, scalable architecture.
  • Use Case: UI reacts to gameplay events across scenes; systems communicate without direct references.

Quick Start

Start by wiring direct calls for startup configuration, add signals for upward communication, and implement a global EventBus for cross-scene events.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: redot-signals-eventbus
Download link: https://github.com/Stephensmetana/skill-scrolls/archive/main.zip#redot-signals-eventbus

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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