redot-signals-eventbus
CommunityDecouple Godot nodes with signals and EventBus.
AuthorStephensmetana
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Structuring communication in Godot projects to avoid tight coupling and wiring complexity between nodes and scenes using direct calls, signals, and a global EventBus.
Core Features & Use Cases
- Direct Calls: startup configuration by wiring parent-child relationships without hard-coded coupling.
- Signals: upward or inter-node communication using typed signals to notify parents or UI elements.
- EventBus: cross-scene or global communication for decoupled, scalable architecture.
- Use Case: UI reacts to gameplay events across scenes; systems communicate without direct references.
Quick Start
Start by wiring direct calls for startup configuration, add signals for upward communication, and implement a global EventBus for cross-scene events.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
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Please help me install this Skill: Name: redot-signals-eventbus Download link: https://github.com/Stephensmetana/skill-scrolls/archive/main.zip#redot-signals-eventbus Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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