event-bus
CommunityDecoupled, typed signals for Godot nodes.
Authorjame581
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Global EventBus autoload for Godot provides a centralized, typed signal hub to decouple nodes and reduce hard references.
Core Features & Use Cases
- Typed signals with strong payloads (GDScript and C#)
- Safe lifecycle management: explicit connect/disconnect in C#, clear autoload setup
- Flexible payload strategies: Resource payloads or dictionaries for signals; use cases include UI updates, gameplay events, and cross-system communication
Quick Start
Add EventBus as a project autoload and start emitting and listening to signals in your nodes.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: event-bus Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#event-bus Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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