event-bus

Community

Decoupled, typed signals for Godot nodes.

Authorjame581
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Global EventBus autoload for Godot provides a centralized, typed signal hub to decouple nodes and reduce hard references.

Core Features & Use Cases

  • Typed signals with strong payloads (GDScript and C#)
  • Safe lifecycle management: explicit connect/disconnect in C#, clear autoload setup
  • Flexible payload strategies: Resource payloads or dictionaries for signals; use cases include UI updates, gameplay events, and cross-system communication

Quick Start

Add EventBus as a project autoload and start emitting and listening to signals in your nodes.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: event-bus
Download link: https://github.com/jame581/GodotPrompter/archive/main.zip#event-bus

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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