remotion-3d-background-developer

Generate deterministic shader-based animated backgrounds for Remotion compositions.

25|Updated Feb 22, 2026
One-click install
npx skills add https://github.com/peterfox/agent-skills --skill remotion-3d-background-developer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: remotion-3d-background-developer
Source: https://github.com/peterfox/agent-skills/tree/main/remotion-3d-background-developer
Command: npx skills add https://github.com/peterfox/agent-skills --skill remotion-3d-background-developer

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Generate deterministic, procedurally animated Remotion backgrounds using shader-based visuals to keep frame consistency across edits.

Core Features & Use Cases

  • Shader-based, full-screen backgrounds driven by useCurrentFrame() for frame-perfect animation
  • Works with @remotion/three and ThreeCanvas to render 3D and 2D backdrops in Remotion compositions
  • Supports multiple shader patterns (liquid, plasma, aurora, galaxy) via modular fragment shaders and a reference gallery

Quick Start

Create a Remotion background component that renders a full-screen ThreeCanvas and uses useCurrentFrame() to drive shader uniforms.

Frequently Asked Questions about remotion-3d-background-developer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create procedural animated backgrounds in Remotion?

Create procedural animated backgrounds in Remotion by rendering a full-screen ThreeCanvas plane with a shaderMaterial, updating uniforms via useCurrentFrame() to ensure deterministic, frame-perfect visuals across compositions.

Does Remotion support GPU-accelerated shader animations for video intros?

Yes, Remotion supports GPU-accelerated shader animations by integrating @remotion/three. It drives shader uniforms using useCurrentFrame() to render frame-stable procedural visuals for intros and cinematic backdrops.

Can I use GLSL fragment shaders with ThreeCanvas in Remotion?

Yes, you can use GLSL fragment shaders with ThreeCanvas in Remotion. The Skill applies modular fragment shaders—such as liquid, plasma, aurora, and galaxy patterns—to a full-screen plane for dynamic background visuals.

Why do my procedural background animations drop frames during Remotion rendering?

Procedural background animations drop frames if shader uniforms are not driven deterministically. Updating shaderMaterial uniforms directly from useCurrentFrame() ensures frame-perfect, stable rendering across the entire Remotion composition.

What is the best way to add frame-stable 3D backdrops to Remotion compositions?

The best way to add frame-stable 3D backdrops is using @remotion/three and ThreeCanvas. Apply a shaderMaterial to a full-screen plane and update its uniforms based on useCurrentFrame() for deterministic visual output.

Do I need @remotion/three to render shader-based backgrounds in Remotion?

Yes, @remotion/three is required. It provides the ThreeCanvas component needed to render the full-screen plane and shaderMaterial that updates uniforms from useCurrentFrame() for procedural background animation.