render-product-device-pinning

Official

Pin RenderProducts to CUDA GPUs for consistency.

AuthorNVIDIA-Omniverse
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Restricting RenderProducts to CUDA-visible device indices with the USD deviceIds attribute ensures deterministic rendering and reliable testing in multi-GPU environments.

Core Features & Use Cases

  • Constrain a RenderProduct to a specific CUDA-visible GPU or set of GPUs to support deterministic CI runs or viewport picking.
  • Align rendering workloads with CUDA-visible device remapping to prevent cross-GPU contention.
  • Simplify scenario testing by pinning render paths to known GPUs in complex scenes.

Quick Start

Pin a RenderProduct to a CUDA-visible GPU by setting its deviceIds in USD before loading the scene.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: render-product-device-pinning
Download link: https://github.com/NVIDIA-Omniverse/ovrtx/archive/main.zip#render-product-device-pinning

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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