render-product-device-pinning
OfficialPin RenderProducts to CUDA GPUs for consistency.
AuthorNVIDIA-Omniverse
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Restricting RenderProducts to CUDA-visible device indices with the USD deviceIds attribute ensures deterministic rendering and reliable testing in multi-GPU environments.
Core Features & Use Cases
- Constrain a RenderProduct to a specific CUDA-visible GPU or set of GPUs to support deterministic CI runs or viewport picking.
- Align rendering workloads with CUDA-visible device remapping to prevent cross-GPU contention.
- Simplify scenario testing by pinning render paths to known GPUs in complex scenes.
Quick Start
Pin a RenderProduct to a CUDA-visible GPU by setting its deviceIds in USD before loading the scene.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: render-product-device-pinning Download link: https://github.com/NVIDIA-Omniverse/ovrtx/archive/main.zip#render-product-device-pinning Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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