rendering/shadows
CommunityAdd per-prefab sprite shadows in URP.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
2D sprite cast-shadow system enabling dynamic, per-prefab shadow casting in Unity URP, with DayNightCycle integration and interior occluders.
Core Features & Use Cases
- Per-prefab shadow casting: toggle shadows on individual sprites/prefabs.
- DayNightCycle-driven shadow strength: adjusts shadow intensity across the day.
- Interior occluders: supports ShadowsOnlyRoof on interior prefabs for realistic shading.
- URP shader integration: relies on Sprite-Lit-ShadowCaster shader and corresponding materials.
Quick Start
Apply the Sprite-Lit-ShadowCaster materials to your sprite renderers, enable shadowCastingMode On, and configure DayNightCycle and interior occluders as needed.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: rendering/shadows Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#rendering-shadows Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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