repository-pattern

Implement the Repository Pattern with generic interfaces for game data access.

71|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/nlelouche/Unity-SkillForge --skill repository-pattern-nlelouche
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: repository-pattern
Source: https://github.com/nlelouche/Unity-SkillForge/tree/main/.agent/skills/01-architecture/repository-pattern
Command: npx skills add https://github.com/nlelouche/Unity-SkillForge --skill repository-pattern-nlelouche

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill solves the problem of tightly coupling game logic to data storage mechanisms, making systems harder to test, maintain, and modify. It provides a standardized way to abstract data operations.

Core Features & Use Cases

  • Data Access Abstraction: Provides a generic IRepository<T> interface for CRUD operations.
  • Backend Agnosticism: Allows swapping data backends (JSON, PlayFab, PlayerPrefs) without changing domain logic.
  • Testability: Enables easy mocking of data access for unit testing via InMemoryRepository<T>.
  • Use Case: Implement saving and loading player progress using a JSON file locally, with the ability to switch to a cloud-based solution later without altering the PlayerController or GameManager.

Quick Start

Use the repository-pattern skill to generate a JSON player repository for saving and loading player data.

Frequently Asked Questions about repository-pattern

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decouple game logic from data storage mechanisms like PlayFab or PlayerPrefs?

To decouple game logic from data storage, implement the repository pattern using a generic interface. This abstracts data operations, allowing you to swap backends without altering domain logic.

What is the best way to mock game data access for TDD unit testing?

The best way to mock game data access for TDD is using an in-memory repository implementation. It provides a generic interface that enables easy mocking of CRUD operations for unit testing.

Can I use a single repository interface for both local JSON and cloud saving in Unity?

Yes, you can use a single generic repository interface for local JSON and cloud saving. Backend agnosticism allows switching data sources later without changing the core game systems.

How does the repository pattern improve testability in game development?

The repository pattern improves testability by abstracting data sources via generic interfaces. This enables easy mocking of data access, keeping business logic isolated and testable.

Do I need SOLID principles to implement a generic data access layer?

Implementing a generic data access layer relies on SOLID principles to decouple data access from business logic. This ensures your systems remain maintainable and easy to modify.

When should I not use the repository pattern for data access abstraction?

Avoid the repository pattern for data access abstraction if your project is small and tightly coupled logic is acceptable. Overhead outweighs benefits when complex backend swapping is unnecessary.