require-for-update-gate

Community

Prevent systems from running without prerequisites

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill prevents ECS/Unity DOTS systems from running when required singleton or component prerequisites are missing, which eliminates boilerplate null-checks and avoids wasted scheduling work.

Core Features & Use Cases

  • Precondition gating: Uses state.RequireForUpdate<T>() in OnCreate to ensure a system only runs when the required singleton or component type exists.
  • Safe access pattern: Pairs the gate with SystemAPI.GetSingleton<T>() in OnUpdate, relying on the gate to guarantee presence.
  • Combinable requirements: Supports AND-ing multiple RequireForUpdate calls so systems activate only when all conditions are satisfied.
  • Use Case: Only activate a spawn/movement system when a SpawnerConfig singleton and a scene-scoped marker component exist, avoiding early-frame errors and unnecessary work.

Quick Start

Tell the AI to add state.RequireForUpdate<YourRequiredSingleton>() and state.RequireForUpdate<YourSceneTag>() in OnCreate, then use SystemAPI.GetSingleton<YourRequiredSingleton>() inside OnUpdate.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

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Please help me install this Skill:
Name: require-for-update-gate
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#require-for-update-gate

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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