resource-management-system

Track integer-based resources with ScriptableObject keys and event-driven updates.

71|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/nlelouche/Unity-SkillForge --skill resource-management-system
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: resource-management-system
Source: https://github.com/nlelouche/Unity-SkillForge/tree/main/.agent/skills/03-simulation-strategy/resource-management-system
Command: npx skills add https://github.com/nlelouche/Unity-SkillForge --skill resource-management-system

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and templates (resource) components.

What problem does it solve?

This Skill provides a robust system for tracking and managing in-game resources like Gold, Wood, and Food, simplifying economy balancing and player progression.

Core Features & Use Cases

  • Resource Tracking: Manages integer-based resources using ScriptableObject keys for type safety.
  • Event-Driven Updates: Broadcasts changes to resource amounts, ideal for UI updates.
  • Transaction Handling: Supports adding resources and checking/spending costs for actions.
  • Use Case: In an RTS game, this system can track the player's Wood and Gold, allowing them to build structures that have associated costs.

Quick Start

Add 100 gold to the player's inventory.

Frequently Asked Questions about resource-management-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I track in-game resources like gold and wood in Unity using ScriptableObjects?

You can track in-game resources using ScriptableObject keys for type safety. The system handles integer-based resources, supports transaction processing, and broadcasts event-driven updates for UI synchronization in Unity.

Can I use this economy system for both RTS and RPG games?

The resource management system supports both RTS and RPG scenarios. It handles integer-based resources including currencies, crafting ingredients, and consumable items, making it suitable for various economy tracking needs.

What Unity and C# versions are required for ScriptableObject resource management?

You need Unity 6+ and C# 12 to use this resource management system. These versions provide the required ScriptableObject integration and event handling capabilities for tracking in-game economies.

How does the resource system handle UI updates when a player spends currency?

The system uses event-driven updates to handle UI synchronization. When resource amounts change through transactions, it broadcasts the updates automatically to keep game interfaces synchronized.

Does the system support transaction handling for checking and spending crafting ingredients?

The system supports transaction handling for crafting ingredients and consumable items. It allows you to check resource availability and spend costs, enabling crafting and building mechanics in your game.

Are there limitations to using integer-based resources for an RTS economy?

A limitation is that the system only supports integer-based resources, lacking support for fractional values. You should avoid this approach if your game economy requires floating-point precision for resource tracking.