retro-diffusion

Generate Retro Diffusion prompts and runs for pixel-art spritesheets from reference images.

Updated Jun 4, 2026
One-click install
npx skills add https://github.com/AhmedAbdelmoaty/frame-craft-35 --skill retro-diffusion-ahmedabdelmoaty
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: retro-diffusion
Source: https://github.com/AhmedAbdelmoaty/frame-craft-35/tree/main/references/imported-projects/Another%20Project4/.agents/skills/retro-diffusion
Command: npx skills add https://github.com/AhmedAbdelmoaty/frame-craft-35 --skill retro-diffusion-ahmedabdelmoaty

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires pillow, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill helps you create Retro Diffusion image and animation runs for pixel-art characters, spritesheets, turnarounds, and reference-driven edits without guessing the right workflow or output format.

Core Features & Use Cases

  • Pixel-Art Image Generation: Produce standalone pixel-art images using the appropriate Retro Diffusion style and size contract.
  • Spritesheet and Animation Workflows: Create walk cycles, idle sheets, turnarounds, and action animations with fixed-format or advanced animation styles.
  • Reference Preparation and Extraction: Convert source art into clean RGB references and extract labeled frames from returned spritesheets for review and comparison.

Quick Start

Use the retro-diffusion skill to generate a clean side-facing walk-cycle spritesheet from the provided character reference.

Frequently Asked Questions about retro-diffusion

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a walk cycle spritesheet from an existing character image?

To generate a walk cycle spritesheet, this Skill uses your character image as a reference to produce Retro Diffusion pixel-art animation sheets, requiring strict RGB reference preparation and frame-size contracts to capture the output.

Can I use a reference image to keep the same pixel art style across different character turnarounds?

Yes, you can use a reference image to maintain a consistent pixel art style across character turnarounds. The Skill applies style-preserving edit workflows and strict prompt styles to ensure the generated output matches your source art.

What's the best way to extract individual frames from a generated pixel art spritesheet for review?

The best way to extract individual frames is using the bundled Python scripts, which extract labeled frames from returned spritesheets. This allows you to review and compare specific idle poses or action animations directly from the output.

Do I need to prepare my source art as an RGB image before generating pixel art animations?

Yes, you need to prepare your source art as a clean RGB reference image. The Skill requires strict RGB reference preparation to properly generate pixel-art images and animation sheets without format conflicts.

Why does my pixel art spritesheet generation fail during run verification?

Spritesheet generation may fail during run verification if frame-size contracts or prompt styles are not strictly handled. The Skill uses bundled Python scripts to verify runs, requiring exact adherence to the Retro Diffusion size and format parameters.

What types of animation sheets can I create using Retro Diffusion for pixel art?

Using Retro Diffusion, you can create walk cycles, idle sheets, character turnarounds, and action animation sheets. The Skill generates these pixel-art animation sheets by applying fixed-format or advanced animation styles from your reference images.