retrospective

Generates a sprint or milestone retrospective from git history and prior retrospectives.

72|7|Updated Apr 29, 2026
One-click install
npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill retrospective-striderza
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: retrospective
Source: https://github.com/striderZA/OpenCodeGameStudios/tree/main/.opencode/skills/retrospective
Command: npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill retrospective-striderza

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Retrospective planning often turns into vague discussion instead of evidence-based improvements, leaving teams unclear on what to fix next and how to prevent repeats.

Core Features & Use Cases

  • Sprint/milestone retrospective generation: Produces a structured retrospective by analyzing planned vs actual work, velocity, blockers, and recurring patterns.
  • Data-backed insights from repo history: Uses git log to infer what was actually committed during the period and highlights trends via previous retrospectives.
  • Action items with ownership and deadlines: Produces a focused set of 3–5 measurable next-iteration actions, each with an owner and deadline.

Quick Start

Use the retrospective skill to generate a sprint retrospective for sprint 5 by running: /retrospective sprint-5.

Frequently Asked Questions about retrospective

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a sprint retrospective from git log data?

A sprint retrospective uses git log data to analyze actual commits against planned work, evaluating velocity and blockers. This process generates a structured retrospective file with 3-5 measurable action items, including owners and deadlines for the next iteration.

What is the best way to turn sprint analysis results into action items?

Turning sprint analysis into action items requires evaluating planned versus actual velocity, blockers, and recurring patterns. This produces 3 to 5 measurable next-iteration actions, each with a designated owner and deadline for continuous improvement.

Can I use this for milestone evaluations in game development lifecycles?

Yes, milestone retrospectives work for both game and software development lifecycles. The skill evaluates completed work, velocity, and blockers to recommend actionable improvements, requiring only a milestone identifier to parse and analyze.

How does a retrospective identify recurring blockers from previous sprints?

A retrospective identifies recurring blockers by optionally loading existing retrospective content to highlight historical trends. It compares current sprint blockers against previous patterns to recommend evidence-based preventative actions.

Do I need to manually write the retrospective file after the sprint analysis?

No, manual writing is unnecessary. After presenting key findings and requesting confirmation, the skill automatically writes a finalized retrospective file containing the sprint analysis, blockers, and action items.