What problem does it solve? Character animation often fails in production due to collapsing joints, foot sliding, broken loops, or bad retargets that only surface after engine import. This Skill provides a structured workflow to rig, retarget, generate, and quality-gate character animation before it reaches production. ## Core Features & Use Cases - Rig Specification and Authoring: Define skeleton naming, hierarchy, twist bones, facial scope, root, and retarget profiles, then generate weights and clips into preserved working copies. - Deformation and Motion Validation: Review deformation at stress poses, check root motion, contacts, foot sliding, loop continuity, additive assumptions, and engine import behavior. - Seven-Gate Production Sign-off: Enforce rights and consent checks, technical validation, visual review, runtime budgets, playability tests, regression evidence, and human approval before promotion. - Use Case: A studio receives a rights-cleared character mesh and a clip list for a Unity project. Use this Skill to rig the character, retarget motion capture clips with documented performer consent, verify loops and foot contacts, and produce an engine import proof before replacing any source assets. ## Quick Start Use the rig-animation skill to rig this character for Unity, retarget the walk and run clips, and validate deformation, root motion, and loop continuity before engine import.