roguelike-ftue

Audit roguelike deckbuilder onboarding and progression systems.

Updated Jan 7, 2026
One-click install
npx skills add https://github.com/hellochar/godot-sketches --skill roguelike-ftue
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: roguelike-ftue
Source: https://github.com/hellochar/godot-sketches/tree/main/.claude/skills/roguelike-ftue
Command: npx skills add https://github.com/hellochar/godot-sketches --skill roguelike-ftue

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a structured framework for evaluating the first-time user experience (FTUE) and progression in roguelike deckbuilders. It helps identify gaps in tutorials, starter content, unlock sequences, tooltip design, and information architecture, enabling targeted improvements.

Core Features & Use Cases

  • Familiarity scaffolding analysis to assess which real-world conventions players bring and where the game teaches or fights against intuition.
  • Starter content audit to ensure the initial run teaches core loops with minimal cognitive load and demonstrates key concepts.
  • Complexity gating assessment to manage unlocks and progression, ensuring learning order aligns with difficulty.
  • Information architecture review to ensure tooltips, visuals, and state information are accessible and explainable.
  • Invisible tutorial techniques audit to promote learning through designed experiences (affordances, skill gates, demonstrations, and safe failures).
  • Failure state analysis to provide meaningful feedback after defeats and opportunities for rapid retry.
  • Evaluation process guidelines to gather materials, play as a novice, apply frameworks, prioritize issues, and generate recommendations.

Quick Start

Apply this evaluation framework to a roguelike deckbuilder’s onboarding to produce a structured FTUE report.

Frequently Asked Questions about roguelike-ftue

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I evaluate the first-time user experience for a roguelike deckbuilder?

Evaluating roguelike deckbuilder FTUE involves auditing tutorials, starter decks, unlock sequences, and tooltip design against a comprehensive checklist. This framework targets familiarity scaffolding, starter content, complexity gating, and information architecture to identify onboarding gaps.

What are invisible tutorial techniques in roguelike game design?

Invisible tutorial techniques in roguelike design promote player learning through designed experiences rather than explicit instructions. This framework audits affordances, skill gates, demonstrations, and safe failures to ensure players grasp core mechanics naturally without high cognitive load.

How do I audit starter content and complexity gating in a roguelike deckbuilder?

Auditing starter content and complexity gating requires assessing whether the initial run teaches core loops with minimal cognitive load. This framework ensures unlock sequences and progression align learning order with difficulty, demonstrating key concepts while managing cognitive demands.

What is failure state analysis for roguelike onboarding?

Failure state analysis for roguelike onboarding examines how games provide meaningful feedback after player defeats. This evaluation framework checks whether defeats offer learning opportunities and support rapid retry, ensuring players understand mechanics and stay engaged after losing.

Can I use this framework to review information architecture and tooltip design?

You can review information architecture and tooltip design using this framework to ensure state information is accessible and explainable. It evaluates whether visuals, tooltips, and state information support player comprehension during the roguelike deckbuilder progression.

What is the best way to optimize progression and unlocks for roguelike deckbuilders?

Optimizing progression and unlocks for roguelike deckbuilders is best achieved by applying a structured evaluation framework to design documents or prototypes. This process audits complexity gating and familiarity scaffolding, prioritizing identified issues to generate targeted onboarding recommendations.