What problem does it solve?
This Skill provides a structured framework for evaluating the first-time user experience (FTUE) and progression in roguelike deckbuilders. It helps identify gaps in tutorials, starter content, unlock sequences, tooltip design, and information architecture, enabling targeted improvements.
Core Features & Use Cases
- Familiarity scaffolding analysis to assess which real-world conventions players bring and where the game teaches or fights against intuition.
- Starter content audit to ensure the initial run teaches core loops with minimal cognitive load and demonstrates key concepts.
- Complexity gating assessment to manage unlocks and progression, ensuring learning order aligns with difficulty.
- Information architecture review to ensure tooltips, visuals, and state information are accessible and explainable.
- Invisible tutorial techniques audit to promote learning through designed experiences (affordances, skill gates, demonstrations, and safe failures).
- Failure state analysis to provide meaningful feedback after defeats and opportunities for rapid retry.
- Evaluation process guidelines to gather materials, play as a novice, apply frameworks, prioritize issues, and generate recommendations.
Quick Start
Apply this evaluation framework to a roguelike deckbuilder’s onboarding to produce a structured FTUE report.