roguelike-progression-eval

Evaluate roguelike progression systems and output prioritized improvement recommendations.

Updated Jan 7, 2026
One-click install
npx skills add https://github.com/hellochar/godot-sketches --skill roguelike-progression-eval
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: roguelike-progression-eval
Source: https://github.com/hellochar/godot-sketches/tree/main/.claude/skills/roguelike-progression
Command: npx skills add https://github.com/hellochar/godot-sketches --skill roguelike-progression-eval

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps teams evaluate run-based progression systems in roguelike-style games and deliver actionable improvements across design gaps, balance issues, and player agency.

Core Features & Use Cases

  • Structured, dimension-based evaluation covering Power Acquisition, Synergy Architecture, Decision Quality, Pacing & Cadence, Agency vs Randomness, Meta-Progression, and Technical Flexibility.
  • Generates practical recommendations with evidence-driven scoring for each dimension.
  • Produces a detailed progression report that can guide design reviews, iteration plans, and balancing passes.

Quick Start

Provide a structured, dimension-based review of a roguelike progression system and output actionable recommendations.

Frequently Asked Questions about roguelike-progression-eval

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I evaluate roguelike progression systems for balance and player agency?

A roguelike progression evaluation audits power acquisition, synergy architecture, pacing, and agency versus randomness. It outputs a structured diagnostic with dimension scores and prioritized improvement recommendations.

What dimensions should I review when auditing run-based game progression?

Review Power Acquisition, Synergy Architecture, Decision Quality, Pacing & Cadence, Agency vs Randomness, Meta-Progression, and Technical Flexibility. These dimensions identify design gaps, balance issues, and agency limitations in run-based games.

How do I critique my roguelite deckbuilder progression design?

Provide design docs, item definitions, and run structure to critique roguelite deckbuilder progression. The evaluation applies dimension-based scoring to deliver actionable balancing and design improvement recommendations.

Do I need design documents to assess roguelike progression quality?

Yes, assessing roguelike progression quality requires project context files like design docs, item definitions, and run structure. These inputs provide the evidence needed for dimension scoring and actionable recommendations.

Can I use a structured progression critique for balancing passes in roguelike games?

Yes, a structured progression critique guides balancing passes in roguelike games. The evaluation produces a detailed progression report with evidence-driven scores to guide design reviews and iteration plans.