rule-combat-action-economy

Resolve turn order and action timing in card-driven combat scenarios.

Updated Feb 24, 2026
One-click install
npx skills add https://github.com/megazear7/galactic-adventures-assistant --skill rule-combat-action-economy
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: rule-combat-action-economy
Source: https://github.com/megazear7/galactic-adventures-assistant/tree/main/.github/skills/rules/rule-combat-action-economy
Command: npx skills add https://github.com/megazear7/galactic-adventures-assistant --skill rule-combat-action-economy

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps game masters and players resolve turn order and action timing in card-driven combat, reducing confusion during rounds and ensuring consistent pacing.

Core Features & Use Cases

  • Initiative deck model: defines how random draws determine turn order for players and foes.
  • Action channels: major, minor, heroic, bonus, opportunity, and reaction actions with clear rules.
  • Round structure: handles surprises, round progression, and end-of-round resolution.
  • Heroic economy: outlines resource use, resets, and pacing across encounters.

Quick Start

Rerun the encounter by applying the initiative deck, drawing the first card for each participant, and stepping through a single round to demonstrate major, minor, heroic, bonus, and reaction actions.

Frequently Asked Questions about rule-combat-action-economy

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How does card-driven initiative work for RPG combat turn order?

Card-driven combat manages round structure by handling surprise rounds, round progression, and end-of-round resolution. The system steps through initiative phases and resets action economy resources at defined intervals to maintain consistent pacing.

How do I resolve heroic action economy across multiple combat encounters?

Heroic action economy resolves by tracking resource use, resetting pools between encounters, and pacing availability across the session. The system outlines when heroic resources replenish and how they carry over or reset during round progression.

Can I use this action economy system for tactical combat with both player and enemy sides?

Yes, the action economy system supports tactical combat across player and enemy sides. It models initiative phases, action channels, and round structure for all participants, providing GM guidance for encounters requiring multiple action types and consistent pacing.

What's the best way to run a demo round using a card-driven combat action economy?

Draw the first initiative card for each participant, then step through a single round demonstrating major, minor, heroic, bonus, and reaction actions. This rerun approach shows how the deck flow and action channels interact in practice.