rule-science-lab-results

Resolve specimen spending and interpret d100 science outcomes for experiments.

Updated Feb 24, 2026
One-click install
npx skills add https://github.com/megazear7/galactic-adventures-assistant --skill rule-science-lab-results
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: rule-science-lab-results
Source: https://github.com/megazear7/galactic-adventures-assistant/tree/main/.github/skills/rules/rule-science-lab-results
Command: npx skills add https://github.com/megazear7/galactic-adventures-assistant --skill rule-science-lab-results

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Resolve specimen spending and interpret d100 science outcomes to balance risk and reward in experiments.

Core Features & Use Cases

  • Outcome band structure that maps a d100 roll to effects on gadgets, resources, or crises.
  • Scaling logic where the number of specimens spent and party level increase both potential rewards and threats.
  • Adjudication priorities that treat outcomes as narrative events with location and system consequences.

Quick Start

Resolve science-lab outcomes by applying specimen spending, rolling a d100, and applying the appropriate outcome bands and consequences.

Frequently Asked Questions about rule-science-lab-results

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I interpret d100 science outcomes when spending specimens in experiments?

Interpret d100 science outcomes by mapping the roll to outcome bands that scale based on specimens spent and party level, determining effects on gadgets, resources, or crises. Resolve specimen spending first, then apply the appropriate band consequences.

What is the best way to balance risk and reward in science lab experiments?

Balance risk and reward in science lab experiments by spending specimens to scale potential rewards and threats, rolling a d100, and applying outcome bands. More specimens spent and higher party levels increase both potential gains and dangers.

Can I apply science outcome adjudication to crew-level effects during experimental campaigns?

Yes, science outcome adjudication applies to both ship-wide and crew-level effects during experimental campaigns. Outcomes are treated as narrative events with location and system consequences that tie results to ship systems and character state.

How do outcome bands scale with specimens spent and party level in science experiments?

Outcome bands scale with specimens spent and party level by increasing both potential rewards and threats simultaneously. Higher specimen expenditure and party levels produce more pronounced effects mapped from the d100 roll to gadgets, resources, or crises.

Does narrative adjudication prioritize story outcomes over mechanical effects in science lab results?

Narrative adjudication priorities treat science lab outcomes as narrative events with location and system consequences rather than purely mechanical effects. Results are tied to ship systems and character state, enforcing story-driven interpretation of d100 outcomes.

What limitations exist when resolving specimen expenditures for ship-wide experimental outcomes?

Specimen expenditure resolution is limited by the outcome band structure, which constrains effects to gadgets, resources, or crises. Scaling logic binds results to party level and specimens spent, meaning outcomes cannot exceed the threat-reward band those inputs define.