run-pipeline

Classify game development tasks and dispatch them to specialized atomic skills.

Updated May 18, 2026
One-click install
npx skills add https://github.com/afovea/game-dev-skills --skill run-pipeline-afovea
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: run-pipeline
Source: https://github.com/afovea/game-dev-skills/tree/main/plugins/game-team/skills/run-pipeline
Command: npx skills add https://github.com/afovea/game-dev-skills --skill run-pipeline-afovea

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This skill solves the challenge of managing complex, multi-step game development tasks by providing a structured, engine-agnostic framework that classifies work, plans execution, and ensures validation.

Core Features & Use Cases

  • Intelligent Classification: Automatically categorizes tasks as Small, Medium, or Large to determine the appropriate level of rigor and process.
  • Atomic Skill Orchestration: Dispatches work to specialized sub-skills like requirements-generator, shape-task, and execute-chunk to ensure consistent, high-quality output.
  • Use Case: When adding a new combat mechanic, the skill guides you through requirements gathering, architectural planning, chunked implementation, and final verification to ensure the feature is fully integrated and tested.

Quick Start

Invoke the run-pipeline skill with a description of your game development task to begin the classification and planning process.

Frequently Asked Questions about run-pipeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I orchestrate complex game development workflows across different engines?

Game development workflow orchestration is managed by classifying tasks by size and dispatching them to specialized atomic skills. This engine-agnostic framework ensures scope-controlled execution and architectural consistency for features, system design, content, and technical fixes.

What is the best way to plan multi-step game feature implementation?

Multi-step game feature implementation is planned by automatically categorizing tasks as Small, Medium, or Large. The pipeline then guides you through requirements gathering, architectural planning, chunked implementation, and automated validation.

Does this pipeline workflow automation support any game engine?

Yes, this pipeline workflow automation is completely engine-agnostic. It classifies work and plans execution to ensure consistent, high-quality output for feature implementation and technical fixes across any game engine.

How do I ensure architectural consistency when adding new combat mechanics?

Architectural consistency when adding new combat mechanics is ensured by orchestrating end-to-end workflows. The pipeline categorizes the task scope and enforces automated validation throughout the chunked implementation and integration process.

Can I use this task management pipeline for small bug fixes?

Yes, you can use this task management pipeline for small bug fixes. The intelligent classification system categorizes tasks as Small, Medium, or Large to determine the exact level of rigor and process required for any technical fix.

Why do I need automated validation in a game development pipeline?

Automated validation in a game development pipeline is needed to verify that features are fully integrated and tested. It satisfies requirements for scope-controlled execution and ensures architectural consistency across dispatched sub-tasks.