save-load-netcode
CommunityEnforce host-authority Save/Load in multiplayer.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Architecture for managing Save/Load operations in a Multiplayer environment, strictly enforcing Host Authority. This approach ensures that world state persistence is coordinated by the server, preventing desyncs and cheating by clients.
Core Features & Use Cases
- Server-authoritative world state I/O and persistence.
- Client reconnection and profile loading driven by server-side state synchronization.
- ServerRpc-based save trigger flow and host-only save execution.
- Safe, deterministic sleep/save sequences in multiplayer sessions.
Quick Start
Wrap all world save I/O in an IsServer check and route save requests through a ServerRpc to ensure the server governs persistence.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: save-load-netcode Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#save-load-netcode Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.