save-load-netcode

Community

Enforce host-authority Save/Load in multiplayer.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Architecture for managing Save/Load operations in a Multiplayer environment, strictly enforcing Host Authority. This approach ensures that world state persistence is coordinated by the server, preventing desyncs and cheating by clients.

Core Features & Use Cases

  • Server-authoritative world state I/O and persistence.
  • Client reconnection and profile loading driven by server-side state synchronization.
  • ServerRpc-based save trigger flow and host-only save execution.
  • Safe, deterministic sleep/save sequences in multiplayer sessions.

Quick Start

Wrap all world save I/O in an IsServer check and route save requests through a ServerRpc to ensure the server governs persistence.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: save-load-netcode
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#save-load-netcode

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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