save-system

Community

Persist game state across scenes and sessions.

AuthorXeldarAlz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The Save/Load system provides a cohesive pattern for persisting game state independently of Unity scene changes, enabling reliable restoration of player progress and world state.

Core Features & Use Cases

  • ISaveable interface for components that need persistence and a central SaveManager that orchestrates capture/restore.
  • JSON-based save data with versioning, slot-based saves, per-scene keys, and optional cloud sync prep.
  • Use Case: When a player finishes a level, their inventory, quest progress, and player stats are saved automatically and can be reloaded on game startup or after loading a different scene.

Quick Start

Attach SaveManager to a persistent object, implement ISaveable on components, and call Save or Load at key game events.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: save-system
Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#save-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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