save-system
CommunityPersist game state across scenes and sessions.
Software Engineering#unity#game-state#json-serialization#save-system#isaveable#save-manager#scene-persistence
AuthorXeldarAlz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Save/Load system provides a cohesive pattern for persisting game state independently of Unity scene changes, enabling reliable restoration of player progress and world state.
Core Features & Use Cases
- ISaveable interface for components that need persistence and a central SaveManager that orchestrates capture/restore.
- JSON-based save data with versioning, slot-based saves, per-scene keys, and optional cloud sync prep.
- Use Case: When a player finishes a level, their inventory, quest progress, and player stats are saved automatically and can be reloaded on game startup or after loading a different scene.
Quick Start
Attach SaveManager to a persistent object, implement ISaveable on components, and call Save or Load at key game events.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: save-system Download link: https://github.com/XeldarAlz/KlondikeSolitaire/archive/main.zip#save-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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