sc2data-actors-visuals

Community

Design SC2 actor visuals and events in XML.

AuthorKimPlaybit
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Editing SC2 actor data in the Data Editor can be error-prone without a clear structure for actors, events, and assets. This skill provides a concise framework to define actor visuals and sounds that are correctly wired to in-game events, while ensuring XML conforms to the catalogsData.xsd schema and stays client-side-only.

Core Features & Use Cases

  • Actor-driven visuals and audio: design CActorUnit, CActorModel, CActorSound, and related elements.
  • Event wiring guidance: configure On terms and Send messages to dictate actor behavior without affecting gameplay.
  • Schema-aligned validation: follow the catalogsData.xsd to ensure valid actor definitions and reduce runtime errors.
  • Best practices and templates: leverage macros, aliases, and modular files to keep data maintainable.

Quick Start

Open the SC2 Data Editor and begin editing your unit's actor XML to create or modify actors.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: sc2data-actors-visuals
Download link: https://github.com/KimPlaybit/Starcraft-2-Editor-Skills/archive/main.zip#sc2data-actors-visuals

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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