sc2data-wizard-advanced

Automate StarCraft II Data Editor wizard creation for XML data generation.

3|2|Updated Mar 3, 2026
One-click install
npx skills add https://github.com/ShadowDragonSC2/Base.SC2Data --skill sc2data-wizard-advanced
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: sc2data-wizard-advanced
Source: https://github.com/ShadowDragonSC2/Base.SC2Data/tree/main/.koda/skills/sc2data-wizard-advanced
Command: npx skills add https://github.com/ShadowDragonSC2/Base.SC2Data --skill sc2data-wizard-advanced

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill provides a comprehensive guide to authoring StarCraft II data editor wizards, turning complex XML wizard patterns into reusable templates and best practices for automation.

Core Features & Use Cases

  • Wizard file structure and conventions for data editor tooling.
  • Type definitions, inputs, conditions, and entries, plus macro usage for reuse.
  • Use Case: Build an end-to-end wizard to generate Units, Abilities, and Effects with consistent data templates.

Quick Start

Create a minimal wizard using the provided templates to generate a basic Unit and Actor entries.

Frequently Asked Questions about sc2data-wizard-advanced

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate StarCraft II XML data generation for custom units and abilities?

Automate StarCraft II XML data generation by authoring Data Editor wizards that apply macro-driven patterns and reusable templates to streamline the creation of units, abilities, and effects.

What is a StarCraft II Data Editor wizard and when do I need one?

A StarCraft II Data Editor wizard is a structured XML template that defines inputs, conditions, and entries. You need one to maintain consistent data patterns when building multiple custom assets.

How do I structure a wizard file for StarCraft II data editor tooling?

Structure a StarCraft II wizard file by defining generic wizard formats that include type definitions, inputs, conditions, entries, and macros to ensure valid XML data generation.

Can I use macros in StarCraft II wizards to reuse data templates across different effects?

Yes, you can use macros within StarCraft II wizards to establish reusable data templates, ensuring consistent XML generation across multiple effects, abilities, and unit entries.

What are the limitations of using generic wizard formats for StarCraft II data automation?

Generic wizard formats for StarCraft II data automation require strict adherence to defined structures, inputs, and conditions, meaning any unsupported XML data patterns outside the template cannot be generated.

Do I need prior XML knowledge to build StarCraft II data editor wizards?

Yes, prior XML knowledge is required because building StarCraft II data editor wizards involves structuring type definitions, conditions, and entries to produce valid XML output.