scaffold-audio-voice

Generate voice audio from text using OpenAI TTS with style guides.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/rmans/ClaudeScaffold --skill scaffold-audio-voice
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scaffold-audio-voice
Source: https://github.com/rmans/ClaudeScaffold/tree/main/Install/.claude/skills/scaffold-audio-voice
Command: npx skills add https://github.com/rmans/ClaudeScaffold --skill scaffold-audio-voice

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires openai, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates the generation of voice audio from text, ensuring consistency with project design and narrative by leveraging context from style guides and design documents.

Core Features & Use Cases

  • Context-Aware Audio Generation: Creates voice lines that match character personalities and narrative tone.
  • OpenAI TTS Integration: Utilizes OpenAI's Text-to-Speech API for high-quality audio.
  • Document-Driven Input: Can generate audio based on specific document content or freeform prompts.
  • Use Case: Generate a voice line for a specific character in your game, ensuring the vocal performance aligns with their established personality and the game's overall mood.

Quick Start

Generate voice audio for the dialogue line "Welcome, adventurer!" using the default voice.

Frequently Asked Questions about scaffold-audio-voice

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate voice audio from text that matches a specific game character's personality?

This Skill generates voice audio from text by feeding project-specific style guides and character narratives as context into OpenAI TTS. It processes document-driven or freeform input, allowing voice selection and speed adjustment to align with the established narrative tone.

Can I use OpenAI TTS for narrative text-to-speech with context from my design documents?

Yes, you can use OpenAI TTS for narrative text-to-speech by providing design documents as context. The Skill extracts project-specific style guidelines and character narratives from these documents to ensure the generated audio performance matches the game's intended mood.

What do I need to set up to do context-aware voice synthesis for game development?

For context-aware voice synthesis in game development, you need the OpenAI dependency configured for the TTS API. You must also provide project-specific style guides, character narratives, or design documents to inform the vocal performance, alongside your target dialogue text.

How to create character-directed voice lines using OpenAI TTS?

Create character-directed voice lines using OpenAI TTS by providing your dialogue text and character instructions to this Skill. It supports character-directed instructions and voice selection, updating an audio index file automatically upon successful generation to keep your project assets organized.

Does text-to-speech audio generation update an index file for my project assets?

Yes, text-to-speech audio generation updates an audio index file automatically upon successful creation. This ensures that newly generated voice lines and character audio assets are tracked and cataloged within your project's directory structure.