scaffold-bulk-review-input

Audit input documentation for completeness, consistency, and layer boundary adherence.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/rmans/ClaudeScaffold --skill scaffold-bulk-review-input
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scaffold-bulk-review-input
Source: https://github.com/rmans/ClaudeScaffold/tree/main/Install/.claude/skills/scaffold-bulk-review-input
Command: npx skills add https://github.com/rmans/ClaudeScaffold --skill scaffold-bulk-review-input

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill addresses the challenge of ensuring all input-related documents within a project are complete, accurate, and internally consistent, preventing errors and omissions early in the development cycle.

Core Features & Use Cases

  • Comprehensive Audit: Reviews all input documents (Action Map, Bindings, UI Navigation, Philosophy) for completeness and adherence to standards.
  • Cross-Document Validation: Verifies consistency between related input files, such as ensuring every action has a binding and that design principles are reflected in the input structure.
  • Layer Boundary Enforcement: Identifies and flags content that improperly crosses into engine or design/systems layers.
  • Use Case: Before a major game update, run this Skill to perform a full audit of the input system's documentation, catching any unmapped actions or conflicting binding rules that could lead to bugs.

Quick Start

Run a full audit of all input documents by executing the scaffold-bulk-review-input skill.

Frequently Asked Questions about scaffold-bulk-review-input

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit game input documentation for cross-document consistency?

Auditing game input documentation for cross-document consistency involves validating relationships between action maps, keyboard/gamepad bindings, and UI navigation files to ensure every action has a binding and that input philosophy rules are accurately reflected.

What is input documentation layer boundary enforcement in game development?

Input documentation layer boundary enforcement is the process of identifying and flagging content within input definitions that improperly crosses into engine implementation or design and systems layers, keeping your input scope clean.

Can I validate UI navigation and gamepad bindings against an action map?

Yes, you can validate UI navigation and keyboard or gamepad bindings against an action map by running a comprehensive audit that verifies every mapped action has a corresponding binding and adheres to the input philosophy.

What is the best way to catch unmapped actions and conflicting binding rules?

The best way to catch unmapped actions and conflicting binding rules is to perform a full audit of your input system's documentation, verifying completeness and cross-document consistency before a major game update.

Why does my input system documentation have engine layer leaks?

Your input system documentation has engine layer leaks because input definitions have improperly absorbed engine implementation or design and systems layer content, which a proper layer boundary enforcement audit can identify and flag.