scaffold-review-input

Review game input documents for completeness and design consistency.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/rmans/ClaudeScaffold --skill scaffold-review-input
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scaffold-review-input
Source: https://github.com/rmans/ClaudeScaffold/tree/main/Install/.claude/skills/scaffold-review-input
Command: npx skills add https://github.com/rmans/ClaudeScaffold --skill scaffold-review-input

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the review of game input-related documents, ensuring they are complete, consistent, and aligned with the overall game design.

Core Features & Use Cases

  • Input Document Validation: Checks for completeness, naming consistency, and adherence to design principles across various input documents (action maps, bindings, UI navigation, philosophy).
  • Cross-Referencing: Verifies that input documents align with design documents and other related input files.
  • Use Case: Before finalizing game controls, use this Skill to automatically flag any missing action bindings, inconsistent naming conventions, or input actions not supported by the game's design.

Quick Start

Use the scaffold-review-input skill to review the 'action-map' document.

Frequently Asked Questions about scaffold-review-input

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I review game input documents for completeness and consistency?

Reviewing game input documents involves checking action maps, keyboard, mouse, and gamepad bindings against design specifications to ensure complete action coverage and consistent naming conventions. This validation flags missing bindings and cross-input inconsistencies automatically.

What is input document validation in game development?

Input document validation in game development is the process of checking action maps, UI navigation schemas, and input philosophy documents for adherence to design-layer principles. It verifies action coverage and cross-references bindings with overarching design specifications.

Can I check gamepad bindings against keyboard and mouse configurations?

Yes, you can check gamepad bindings against keyboard and mouse configurations through cross-input consistency validation. This verifies that all input actions are supported across devices and aligns naming conventions across your action mapping documents.

How do I validate UI navigation and action mapping documents?

You validate UI navigation and action mapping documents by cross-referencing them with your game design specifications. This flags input actions not supported by the design and identifies missing action bindings before finalizing game controls.

What is the best way to ensure naming conventions in action maps are consistent?

The best way to ensure naming conventions in action maps are consistent is to automate document validation against your input philosophy and design specifications. This detects inconsistent naming and verifies action coverage across all input documents.