scena-gltf-assets
CommunityEfficient glTF/GLB loading and asset management.
AuthorjohannesPettersson80
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Managing glTF/GLB assets (including extensions, anchors, and coordinate binding) for Scena scenes is complex and error-prone; this skill provides a structured approach to loading, parsing, and integrating assets into the scene graph.
Core Features & Use Cases
- glTF/GLB loading and parsing with extension support
- asset caching, deduplication, and hot reload
- anchors/extras handling and coordinate conversion
- animation clips, skinning, morph targets, and import rebinding
- Use case: ingesting a large asset library for native and WASM targets with predictable behavior
Quick Start
Use the scena glTF assets skill to load a GLB file, parse its scene graph, and instantiate a scene object with skins, morph targets, and optional anchors.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: scena-gltf-assets Download link: https://github.com/johannesPettersson80/scena/archive/main.zip#scena-gltf-assets Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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