scena-gltf-assets

Community

Efficient glTF/GLB loading and asset management.

AuthorjohannesPettersson80
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Managing glTF/GLB assets (including extensions, anchors, and coordinate binding) for Scena scenes is complex and error-prone; this skill provides a structured approach to loading, parsing, and integrating assets into the scene graph.

Core Features & Use Cases

  • glTF/GLB loading and parsing with extension support
  • asset caching, deduplication, and hot reload
  • anchors/extras handling and coordinate conversion
  • animation clips, skinning, morph targets, and import rebinding
  • Use case: ingesting a large asset library for native and WASM targets with predictable behavior

Quick Start

Use the scena glTF assets skill to load a GLB file, parse its scene graph, and instantiate a scene object with skins, morph targets, and optional anchors.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: scena-gltf-assets
Download link: https://github.com/johannesPettersson80/scena/archive/main.zip#scena-gltf-assets

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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