scene-create

Create a new Unity scene file at a specified project path.

1|Updated Jan 26, 2026
One-click install
npx skills add https://github.com/lightvu25/Echoes --skill scene-create-lightvu25
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-create
Source: https://github.com/lightvu25/Echoes/tree/main/SKILLS/scene-create
Command: npx skills add https://github.com/lightvu25/Echoes --skill scene-create-lightvu25

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automatically create and register new Unity scenes within the project assets, streamlining scene setup and onboarding for new levels or features.

Core Features & Use Cases

  • Create a new scene file at a user-specified path (.unity) in the project.
  • Optionally initialize the scene with a predefined setup and mode.
  • Easily verify creation via scene list tool 'scene-list-opened'.

Quick Start

Provide the target path (ending with .unity) and optional newSceneSetup/newSceneMode to create the scene, then use the scene-list-opened tool to confirm it opened.

Frequently Asked Questions about scene-create

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a new Unity scene at a specific path in my project?

Creating a Unity scene requires providing a file path ending with .unity and optionally specifying newSceneSetup and newSceneMode to control initialization. The scene file is generated directly at the specified location within your project assets.

Can I initialize a Unity scene with default objects automatically?

Yes, you can initialize a Unity scene with default objects by using the optional newSceneSetup parameter. This allows you to define a predefined setup when creating the scene file for level design or feature onboarding.

What is the best way to automate scene creation for Unity level design?

Automating Unity scene creation for level design involves specifying a .unity asset path and leveraging the optional newSceneMode parameter. This programmatically generates and registers scene files, streamlining the addition of new game levels.

How do I verify that a newly created Unity scene opened correctly?

You verify a newly created Unity scene by using the scene-list-opened tool. After providing the path to create the scene, this scene listing tool confirms that the scene was successfully generated and opened in your project.

Do I need to manually register a Unity scene after creating it in the project assets?

No, creating a Unity scene at a specified path registers it within the project assets automatically. You provide the path and optional setup modes, and the scene is created and registered without manual build settings configuration.