scene-create

Creates a Unity scene (.unity file in project assets with optional newSceneSetup/newSceneMode parameters).

Updated Feb 4, 2024
One-click install
npx skills add https://github.com/sprillion/gem_td --skill scene-create-sprillion
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-create
Source: https://github.com/sprillion/gem_td/tree/main/SKILLS/scene-create
Command: npx skills add https://github.com/sprillion/gem_td --skill scene-create-sprillion

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Creating new scenes for Unity projects can be repetitive and error-prone; this Skill automates the creation process and ensures consistent scene setup in the project assets.

Core Features & Use Cases

  • Automated scene creation with deterministic setup using a path ending with ".unity".
  • Supports optional newSceneSetup and newSceneMode to configure the initial scene state.
  • Use Case: When scaffolding a new Unity project or batch-creating scenes for testing and iteration.

Quick Start

Provide a path ending with .unity and optional newSceneSetup/newSceneMode to create the scene, then use the scene-list-opened tool to verify opened scenes.

Frequently Asked Questions about scene-create

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity scene creation for batch testing?

Automate Unity scene creation by providing a project asset path ending with .unity. This generates a new scene with deterministic setup, returning a SceneDataShallow reference for immediate use in iterative game development.

Can I configure the initial setup mode when creating Unity scenes?

Yes, configure Unity scene creation by passing optional newSceneSetup and newSceneMode values. This determines the initial scene state during project scaffolding, ensuring consistent asset generation without manual configuration errors.

What is the best way to track newly created scenes in a Unity project?

The best way to track newly created Unity scenes is to generate them with a .unity path and then verify them using the scene-list-opened tool. This ensures deterministic scene management and accurate project asset tracking.

Does automated Unity scene creation require specific path formats?

Automated Unity scene creation requires a path ending with the .unity extension. Providing this correct file format ensures the scene is successfully generated in the project assets and returns a valid SceneDataShallow reference.

Why use automated scene generation instead of manual Unity setup?

Use automated scene generation to eliminate repetitive manual setup and reduce error-prone configurations during Unity project scaffolding. It ensures consistent scene initialization across multiple assets, streamlining iterative game development workflows.