scene-manager

Manage UrhoX game state transitions with NanoVG fade effects.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill scene-manager
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-manager
Source: https://github.com/haitao2016/--Skill/tree/main/scene-manager
Command: npx skills add https://github.com/haitao2016/--Skill --skill scene-manager

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires UrhoX, NanoVG, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill simplifies the management of multiple game states and transitions in UrhoX games, enhancing game flow and user experience.

Core Features & Use Cases

  • Multi-State Game Flow: Manages and transitions between different game states (main menu, gameplay, pause, game over).
  • NanoVG Fade Transitions: Implements smooth fade-in and fade-out transitions for a seamless visual experience.
  • Data Passing: Facilitates passing data between scenes for a more cohesive game experience.
  • Modular Scene Design: Allows splitting a large game file into smaller, manageable scene modules for better organization and maintainability.

Quick Start

Use the scene-manager skill to register and switch between game scenes in your UrhoX project.

Frequently Asked Questions about scene-manager

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage game state transitions in UrhoX?

You can manage game state transitions in UrhoX by using a modular scene system to handle lifecycle events, user input, and data flow between states like a main menu and gameplay.

Can I add fade transition effects between scenes in UrhoX?

Yes, you can add smooth fade-in and fade-out transition effects between game states in UrhoX by utilizing NanoVG rendering to create a seamless visual experience during scene switching.

What is the best way to pass data between game scenes in UrhoX?

Passing data between game scenes in UrhoX is best handled by a scene management system that facilitates data flow during state transitions, ensuring a cohesive game experience across modules.

Do I need NanoVG to handle multi-screen game flow in UrhoX?

Yes, you need NanoVG along with UrhoX to handle multi-screen game flow, as NanoVG is specifically required for rendering the visual transition effects used during scene changes.

How to split a large UrhoX game file into smaller modules?

Splitting a large UrhoX game file into smaller modules is achieved through modular scene design, which organizes different game states into manageable files for better maintainability.