scene-open

Open Unity scenes from Assets/ or Packages/ using a scene asset reference.

1|Updated Jan 26, 2026
One-click install
npx skills add https://github.com/lightvu25/Echoes --skill scene-open-lightvu25
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-open
Source: https://github.com/lightvu25/Echoes/tree/main/SKILLS/scene-open
Command: npx skills add https://github.com/lightvu25/Echoes --skill scene-open-lightvu25

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Open scene references directly from the project assets, reducing manual asset lookup and setup when working with Unity projects. Use the assets-find tool to locate the scene asset first.

Core Features & Use Cases

  • Open a Unity scene by supplying a scene asset reference, with optional load modes to control how the scene is loaded.
  • Support loading from assets located under Assets/ or Packages/ folders, enabling quick scene switching during development and testing.
  • Ideal when automating scene setup in editor tooling or in MCP plugin workflows for game development.

Quick Start

Use the scene-open skill by providing a valid sceneRef to load the desired scene, and optionally a loadSceneMode to control Single or Additive loading.

Frequently Asked Questions about scene-open

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I open a Unity scene from project assets programmatically?

You can open a Unity scene by supplying a scene asset reference to load it directly from project assets. This reduces manual asset lookup and supports quick scene switching during development and testing.

Can I load Unity scenes additively instead of replacing the current scene?

Yes, you can load Unity scenes additively by specifying an optional load scene mode. This allows you to control whether the scene loads as a Single replacement or as an Additive layer on top of existing scenes.

Does Unity scene loading from assets work with packages stored under Packages/?

Unity scene loading supports various asset types located under both the Assets/ and Packages/ folders. This enables you to reference and open scenes regardless of whether they are in your local project or installed packages.

What is the best way to automate Unity scene setup in editor tooling?

Automating Unity scene setup is best handled by referencing scene assets directly to open scenes quickly. This eliminates manual asset lookup and integrates smoothly into editor tooling or game development workflows.

How do I locate a scene asset reference before opening a Unity scene?

Locate a scene asset reference by using the assets-find tool to search project assets first. Once found, supply the resulting scene reference to open the desired Unity scene quickly and efficiently.