scene-set-active

Sets a specified opened Unity scene as the active scene via SceneSetActive API.

Updated Feb 4, 2024
One-click install
npx skills add https://github.com/sprillion/gem_td --skill scene-set-active-sprillion
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-set-active
Source: https://github.com/sprillion/gem_td/tree/main/SKILLS/scene-set-active
Command: npx skills add https://github.com/sprillion/gem_td --skill scene-set-active-sprillion

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Sets the specified opened Unity scene as the active scene.

Core Features & Use Cases

  • Quickly switch the active scene among opened scenes in Unity to streamline development and testing.
  • Works with the MCP Plugin HTTP API for direct tool execution.
  • Deterministic scene activation with a clear input reference.

Quick Start

Use this skill to activate the currently opened scene in your Unity project.

Frequently Asked Questions about scene-set-active

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I activate a specific opened scene in Unity during development?

You can activate a specific opened Unity scene by providing a sceneRef input that references a UnityEngine.Object asset located in Assets or Packages, which invokes the scene-set-active API to switch the active scene context.

What is scene-set-active used for in Unity game development?

Scene-set-active is used for deterministic scene activation in Unity game development, allowing developers to quickly switch the active context among multiple opened scenes to streamline testing and development workflows.

Does the scene-set-active MCP plugin work with scene assets located in Packages?

Yes, the scene-set-active MCP plugin works with scene assets located in both Assets and Packages folders, accepting a UnityEngine.Object asset reference as input to execute the scene activation operation.

Can I switch the active scene in Unity without manually navigating the editor?

Yes, you can switch the active scene without manual navigation by using an MCP plugin HTTP API that accepts a scene reference and programmatically invokes the scene-set-active operation for deterministic context switching.

Why would I need to change the active scene among multiple opened scenes in Unity?

You need to change the active scene among multiple opened scenes in Unity when conducting development and testing, as the active scene determines the context for newly instantiated objects and lighting settings during your workflow.