What problem does it solve?
It helps you create, load, inspect, capture, and manage Unity scene content without manually clicking through Unity’s editor workflow.
Core Features & Use Cases
- Scene lifecycle control: Create new scenes, load scenes (including additive/multi-scene), save scenes, unload additive scenes, and switch the active scene.
- Scene understanding: Retrieve scene info and generate a hierarchy tree to see how GameObjects are organized.
- Visibility and reporting: Capture a screenshot of the current view and search for objects by name pattern, tag, or component type.
- Use Case: When you need to verify a scene’s structure and produce a visual preview, create or load the target scene, check its hierarchy, take a screenshot, and quickly locate relevant objects for further operations.
Quick Start
Load an existing scene at Assets/Scenes/MainMenu.unity, then capture a 1920x1080 screenshot as MainMenu.png.