What problem does it solve?
This Skill removes the friction of manually managing Unity scenes by giving you a reliable way to create, open, save, unload, inspect, and switch scenes during editor and runtime workflows.
Core Features & Use Cases
- Scene lifecycle control: Create new scenes, load existing ones, save changes, and unload additive scenes when you no longer need them.
- Multi-scene editing: Switch the active scene, load scenes additively, and manage UI or level layers across multiple loaded scenes.
- Scene inspection: Query scene info, list loaded scenes, inspect the full hierarchy, and search objects by name, tag, or component.
- Visual verification: Capture a Game View screenshot to confirm what the player sees, including cameras and UI.
- Use case: If you need to open a level, verify its contents, and save it after editing, this Skill provides the full scene workflow in one place.
Quick Start
Use the unity-scene skill to open the target Unity scene, inspect its hierarchy, and save any changes after you finish editing.