scene-system

Manage game scenes and UI flow with stack-based push, pop, replace, and clear operations.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/radical-beard/bestow --skill scene-system
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: scene-system
Source: https://github.com/radical-beard/bestow/tree/main/template/.claude/skills/scene-system
Command: npx skills add https://github.com/radical-beard/bestow --skill scene-system

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill streamlines the management of different game states like menus, gameplay, and cutscenes, ensuring a smooth user experience and organized game flow.

Core Features & Use Cases

  • Stack-Based Scene Management: Controls active screens by pushing and popping scenes onto a stack.
  • Automated UI and Input Handling: Automatically manages UI documents and input phases associated with each scene.
  • Use Case: Implement seamless transitions between a main menu, gameplay, and a pause screen, with the system handling the underlying UI and input logic.

Quick Start

Register the 'main_menu' scene located at 'scenes/main_menu.lua' using the bestow.scene.register function.

Frequently Asked Questions about scene-system

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How does stack-based scene management work for game flow?

Stack-based scene management controls active screens by pushing and popping scenes onto a stack. This facilitates transitions between menus, gameplay, and cutscenes by automatically handling the underlying UI documents and input phases for each state.

What is the best way to manage UI documents and input phases during scene transitions?

The best way to manage UI documents and input phases during scene transitions is using an automated scene system. It handles the associated UI logic automatically when you push, pop, or replace scenes on the stack.

How do I register a gameplay scene using Lua?

To register a gameplay scene using Lua, call the bestow.scene.register function with your scene identifier and file path. This registers the scene so it can be pushed onto the stack for active gameplay.

Can I dynamically replace or clear game scenes during runtime?

Yes, you can dynamically control game states during runtime. The system supports scene push, pop, replace, and clear operations, allowing you to swap menus or gameplay states on the fly without manual UI teardown.

Does this scene system handle pause screens and cutscene transitions automatically?

Yes, the scene system handles pause screens and cutscene transitions automatically. By pushing a pause or cutscene scene onto the stack, the system manages the associated UI documents and input phases seamlessly.

Why use a stack system instead of manual scene loading for game states?

A stack system organizes game flow by automatically managing UI documents and input phases when transitioning between menus, gameplay, and cutscenes. This prevents state conflicts and ensures a smooth user experience without manual loading logic.