What problem does it solve? Capturing clean, controlled screenshots of individual GameObjects in Unity normally requires manual scene setup, camera positioning, and lighting adjustments. This Skill automates that process by rendering a target GameObject from a chosen camera angle with layer-based isolation, configurable backgrounds, and custom lighting, returning a PNG image. ## Core Features & Use Cases - Isolated Rendering: Render only the target GameObject using layer-based culling, with optional inclusion of child objects and a full-scene mode when isolation is disabled. - Flexible Camera & Background: Choose from Front, Back, Left, Right, Top, Bottom, or a 2x2 Composite view, with SolidColor, Skybox, or Transparent backgrounds and adjustable field of view, clip planes, and framing padding. - Custom Lighting via JSON: Define multi-light setups (type, color, intensity, rotation, shadows, and more) as a JSON array, or fall back to a default directional light. - Use Case: A technical artist needs a transparent-background thumbnail of a character prefab from four orthographic-style angles for an asset catalog; they invoke the tool with cameraView set to Composite and backgroundMode set to Transparent to get a single 2x2 PNG. ## Quick Start Ask the AI to take an isolated screenshot of a specific GameObject by name with a transparent background and a composite camera view at 512 resolution.