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Alltwice

Community

@Alltwice

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6Public Repos
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162Published Skills

Alltwice provides 191 MCP skills for programmatically controlling the Unity Editor, covering scenes, prefabs, terrain, tilemaps, Cinemachine, NavMesh, Timeline, and ProBuilder.

Skills Distribution
DomainDeveloper To...Unity Scene & Game.. (30%)Terrain, Tilemap &.. (25%)Cinemachine, Timel.. (20%)NavMesh Navigation.. (15%)

Agent Skills by Alltwice

Showing 162 vetted skills indexed across 1 GitHub repositories.

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profiler-get-memory-stats

Reads Unity Profiler memory counters and returns statistics in megabytes.

Community
Basic
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terrain-set-heightmap-resolution

Sets the heightmap resolution of a Unity Terrain's TerrainData with automatic 2^n + 1 rounding.

Community
Basic
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gameobject-component-get

Inspect a Unity GameObject component's type, enabled state, and serialized fields.

Community
Intermediate
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navigation-agent-set-destination

Set a NavMeshAgent destination so it pathfinds toward a world-space point in Unity.

Community
Basic
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profiler-save-data

Saves a snapshot of Unity profiler stats to a JSON file.

Community
Basic
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navigation-link-add

Adds and configures a NavMeshLink component on a Unity GameObject to bridge NavMesh gaps.

Community
Basic
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timeline-track-list

Lists tracks and clips of a Unity TimelineAsset with timing and state details.

Community
Basic
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profiler-enable-module

Toggles the local enabled flag for a named Unity profiler module.

Community
Basic
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terrain-get

Inspect a Unity Terrain component and report its TerrainData configuration.

Community
Basic
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tilemap-create

Creates a Grid GameObject with a child Tilemap and TilemapRenderer in the active Unity scene.

Community
Basic
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timeline-clip-move

Move a Timeline clip to an absolute start time or by a relative offset in Unity.

Community
Basic
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screenshot-isolated

Render a Unity GameObject to PNG with configurable camera angles, backgrounds, and lighting.

Community
Intermediate
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terrain-place-trees

Places tree instances on a Unity Terrain using normalized positions or random scatter.

Community
Basic
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profiler-get-script-stats

Captures Unity frame timing and Mono/GC memory usage via built-in profiling APIs.

Community
Basic
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timeline-director-bind

Binds a TimelineAsset to a scene GameObject's PlayableDirector component in Unity.

Community
Basic
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assets-find-built-in

Search Unity Editor built-in assets by name and type via unity-mcp-cli.

Community
Basic
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gameobject-set-parent

Reparent GameObjects under a new parent in Unity Prefabs or Scenes.

Community
Basic
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gameobject-component-destroy

Destroy one or more components from a Unity GameObject via the unity-mcp-cli tool.

Community
Basic
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assets-material-create

Create a Unity Material asset with a specified shader at an Assets path.

Community
Basic
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probuilder-delete-faces

Delete selected faces from a ProBuilderMesh in Unity by index or direction.

Community
Basic
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tilemap-get

Serialize Tilemap-related components on Unity GameObjects via ReflectorNet.

Community
Basic
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assets-create-folder

Creates folders under the Assets directory in a Unity project and returns their GUIDs.

Community
Basic
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navigation-get

Serializes NavMesh components on Unity GameObjects via ReflectorNet for read-only inspection.

Community
Basic
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terrain-set-tree-prototypes

Replaces a Unity Terrain's tree prototypes with TreePrototypes built from prefab asset paths.

Community
Basic

Frequently Asked Questions About Alltwice

FAQPage Schema
What tasks can I perform using Alltwice's Unity skills?▼

You can create and modify scenes, GameObjects, prefabs, and components; sculpt terrain; paint tilemaps; edit ProBuilder meshes; configure Cinemachine cameras, Timeline assets, AnimatorControllers, and AnimationClips; bake NavMeshes; edit .inputactions assets; run EditMode/PlayMode tests; manage UPM packages; and capture screenshots and profiler stats.

Who are these Unity MCP skills designed for?▼

They target Unity developers, technical artists, and level designers who want to drive the Unity Editor programmatically through MCP-connected clients, plus engineers building custom editor skills via the unity-skill-create C# scaffolding capability.

How do I install and run these skills?▼

Start with the unity-initial-setup skill, which installs the unity-mcp-cli command line tool, essential packages, and basic configuration. Once the Unity Editor plugin is connected, all 191 skills become callable through MCP, with a ping skill available for connectivity smoke tests.

What prerequisites and dependencies are required?▼

A running Unity Editor instance with the MCP plugin is required. Feature-specific packages must be installed via package-add, such as com.unity.ai.navigation for NavMesh surfaces, Cinemachine 3.x for virtual cameras, the Splines package, ProBuilder, and 2D Tilemap Extras for RuleTiles.

Can I extend the skill set with custom functionality?▼

Yes. The unity-skill-create skill writes a C# partial class decorated with [AiToolType] and [AiTool] attributes that Unity compiles into a new MCP-callable skill, while unity-skill-generate regenerates SKILL.md documentation from registered skills.