Alltwice
Community@Alltwice
Alltwice provides 191 MCP skills for programmatically controlling the Unity Editor, covering scenes, prefabs, terrain, tilemaps, Cinemachine, NavMesh, Timeline, and ProBuilder.
Agent Skills by Alltwice
Showing 162 vetted skills indexed across 1 GitHub repositories.
profiler-get-memory-stats
Reads Unity Profiler memory counters and returns statistics in megabytes.
terrain-set-heightmap-resolution
Sets the heightmap resolution of a Unity Terrain's TerrainData with automatic 2^n + 1 rounding.
gameobject-component-get
Inspect a Unity GameObject component's type, enabled state, and serialized fields.
navigation-agent-set-destination
Set a NavMeshAgent destination so it pathfinds toward a world-space point in Unity.
profiler-save-data
Saves a snapshot of Unity profiler stats to a JSON file.
navigation-link-add
Adds and configures a NavMeshLink component on a Unity GameObject to bridge NavMesh gaps.
timeline-track-list
Lists tracks and clips of a Unity TimelineAsset with timing and state details.
profiler-enable-module
Toggles the local enabled flag for a named Unity profiler module.
terrain-get
Inspect a Unity Terrain component and report its TerrainData configuration.
tilemap-create
Creates a Grid GameObject with a child Tilemap and TilemapRenderer in the active Unity scene.
timeline-clip-move
Move a Timeline clip to an absolute start time or by a relative offset in Unity.
screenshot-isolated
Render a Unity GameObject to PNG with configurable camera angles, backgrounds, and lighting.
terrain-place-trees
Places tree instances on a Unity Terrain using normalized positions or random scatter.
profiler-get-script-stats
Captures Unity frame timing and Mono/GC memory usage via built-in profiling APIs.
timeline-director-bind
Binds a TimelineAsset to a scene GameObject's PlayableDirector component in Unity.
assets-find-built-in
Search Unity Editor built-in assets by name and type via unity-mcp-cli.
gameobject-set-parent
Reparent GameObjects under a new parent in Unity Prefabs or Scenes.
gameobject-component-destroy
Destroy one or more components from a Unity GameObject via the unity-mcp-cli tool.
assets-material-create
Create a Unity Material asset with a specified shader at an Assets path.
probuilder-delete-faces
Delete selected faces from a ProBuilderMesh in Unity by index or direction.
tilemap-get
Serialize Tilemap-related components on Unity GameObjects via ReflectorNet.
assets-create-folder
Creates folders under the Assets directory in a Unity project and returns their GUIDs.
navigation-get
Serializes NavMesh components on Unity GameObjects via ReflectorNet for read-only inspection.
terrain-set-tree-prototypes
Replaces a Unity Terrain's tree prototypes with TreePrototypes built from prefab asset paths.
Frequently Asked Questions About Alltwice
FAQPage SchemaWhat tasks can I perform using Alltwice's Unity skills?▼
You can create and modify scenes, GameObjects, prefabs, and components; sculpt terrain; paint tilemaps; edit ProBuilder meshes; configure Cinemachine cameras, Timeline assets, AnimatorControllers, and AnimationClips; bake NavMeshes; edit .inputactions assets; run EditMode/PlayMode tests; manage UPM packages; and capture screenshots and profiler stats.
Who are these Unity MCP skills designed for?▼
They target Unity developers, technical artists, and level designers who want to drive the Unity Editor programmatically through MCP-connected clients, plus engineers building custom editor skills via the unity-skill-create C# scaffolding capability.
How do I install and run these skills?▼
Start with the unity-initial-setup skill, which installs the unity-mcp-cli command line tool, essential packages, and basic configuration. Once the Unity Editor plugin is connected, all 191 skills become callable through MCP, with a ping skill available for connectivity smoke tests.
What prerequisites and dependencies are required?▼
A running Unity Editor instance with the MCP plugin is required. Feature-specific packages must be installed via package-add, such as com.unity.ai.navigation for NavMesh surfaces, Cinemachine 3.x for virtual cameras, the Splines package, ProBuilder, and 2D Tilemap Extras for RuleTiles.
Can I extend the skill set with custom functionality?▼
Yes. The unity-skill-create skill writes a C# partial class decorated with [AiToolType] and [AiTool] attributes that Unity compiles into a new MCP-callable skill, while unity-skill-generate regenerates SKILL.md documentation from registered skills.