What problem does it solve? When working with Unity scenes through the MCP CLI, you often need to see exactly what data a component holds before modifying it. This Skill retrieves detailed information about a specific component on a GameObject, including its type, enabled state, and serialized fields and properties, without opening the Unity Editor inspector. ## Core Features & Use Cases - Component Inspection: Returns the component reference, index, type name, and enabled state for any component on a GameObject. - Serialized Data Reads: Optionally populates full field and property lists, with deep serialization for nested objects. - Token-Saving Scoped Reads: Use paths or viewQuery to read only specific fields, array elements, or filtered subtrees instead of the entire component. - Use Case: Before updating a Rigidbody's mass via a modify tool, inspect the component first to confirm its current values and verify you are targeting the correct component index. ## Quick Start Ask the AI to get the details of component index 0 on the GameObject named Player, reading only the fields you need via the paths parameter.