What problem does it solve? Setting up the standard 2D tilemap hierarchy in Unity requires manually creating a Grid GameObject, adding a child Tilemap with a TilemapRenderer, and configuring cell sizes. This Skill automates that setup through the unity-mcp-cli so the scene is ready for tile painting in one command. ## Core Features & Use Cases - Automated Hierarchy Creation: Instantiates a Grid GameObject hosting a child GameObject with Tilemap and TilemapRenderer components. - Flexible Configuration: Optionally name the Grid and Tilemap, set the Grid cell size, and parent the Grid under an existing GameObject. - Structured Output: Returns GameObject and component references plus the tilemap instanceId for use in subsequent tile-painting operations. - Use Case: When starting a 2D level, invoke this Skill to create a Grid named "LevelGrid" with a custom cell size under a "World" parent, then immediately begin painting tiles on the returned tilemap reference. ## Quick Start Ask the AI to create a new tilemap grid in the active Unity scene with a custom grid name and cell size using the tilemap-create tool.