What problem does it solve? When working with Unity scenes through an AI assistant, you often need to know how a Terrain is configured before modifying it. This Skill reads a Terrain's TerrainData — size, resolutions, layers, tree and detail prototypes, and neighbor terrains — without mutating anything, giving you a complete read-only snapshot. ## Core Features & Use Cases - TerrainData Inspection: Reads terrain size, heightmap, alphamap, and detail resolutions in one call. - Layer & Prototype Reporting: Lists assigned TerrainLayers with diffuse texture names, plus tree/detail prototype and placed tree-instance counts. - Neighbor Discovery: Reports the left, top, right, and bottom neighbor terrains for tiled terrain setups. - Use Case: Before painting heights or adding trees, ask the assistant to inspect the terrain to confirm its resolution, existing layers, and how many tree instances are already placed. ## Quick Start Ask the assistant to inspect the Terrain on a given GameObject and report its size, resolutions, layers, and tree counts.