What problem does it solve? Reading the internal state of Tilemap, TilemapRenderer, or Grid components in Unity requires custom editor code or manual inspection. This Skill exposes a generic read path that serializes any Tilemap-related component into structured JSON, covering fields and properties not handled by dedicated tools. ## Core Features & Use Cases - Generic Component Serialization: Serialize Tilemap, TilemapRenderer, Grid, or Tile/RuleTile host components via ReflectorNet, including nested objects when deep serialization is enabled. - Flexible Component Resolution: Target a specific component by index, type name, or instance ID when a GameObject has multiple Tilemap-related components. - Use Case: Before modifying a level's Tilemap, call this Skill to inspect the current component state, then pair it with the tilemap-modify skill to write changes back safely. ## Quick Start Ask the AI to serialize the Tilemap component on a specific GameObject by providing its instance ID or hierarchy path.