ScriptableObject Architecture

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Unlock Unity's most underused power feature.

Authorftnilsson
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the complexity of structuring Unity projects by leveraging ScriptableObjects, moving beyond simple data containers to enable robust, data-driven design patterns.

Core Features & Use Cases

  • Data-Driven Design: Externalize game data (weapons, items, enemies) for easy designer tuning without code changes.
  • Decoupled Communication: Implement event systems using ScriptableObject Event Channels, eliminating direct dependencies between systems.
  • Shared Runtime State: Manage global state and track active objects with Runtime Sets and ScriptableObject Variables, avoiding singletons.
  • Pluggable Behaviors: Swap AI strategies, attack patterns, or other behaviors dynamically via Inspector-assigned ScriptableObject assets.
  • Extensible Data Types: Replace rigid C# enums with ScriptableObject assets for easily extendable game data types.
  • Custom Editor Tools: Enhance designer workflow with custom inspectors for ScriptableObjects.

Quick Start

Use the ScriptableObject Architecture skill to create a new WeaponData asset and configure its base damage and attack speed.

Dependency Matrix

Required Modules

None required

Components

referencesscripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ScriptableObject Architecture
Download link: https://github.com/ftnilsson/agent-cli/archive/main.zip#scriptableobject-architecture

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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