sdf-text
CommunityAtlas SDF textures for crisp text rendering.
Authordanielraffel
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Solves the challenge of rendering high-quality text by building and sampling GPU-friendly SDF, MSDF, and PSDF glyph atlases, enabling crisp, scalable text across sizes.
Core Features & Use Cases
- Atlas construction for single-channel and multi-channel glyphs (SDF/MSDF/PSDF)
- Shader-based sampling via SkSL for crisp rendering
- Shared text-layout helpers and integration with the rendering pipeline
- Reference implementations and demo usage in examples/sdf-text-demo
Quick Start
Use sdf-text to build and sample the atlas pipeline for rendering text in the canvas.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: sdf-text Download link: https://github.com/danielraffel/pulp/archive/main.zip#sdf-text Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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