sdf-text

Community

Atlas SDF textures for crisp text rendering.

Authordanielraffel
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Solves the challenge of rendering high-quality text by building and sampling GPU-friendly SDF, MSDF, and PSDF glyph atlases, enabling crisp, scalable text across sizes.

Core Features & Use Cases

  • Atlas construction for single-channel and multi-channel glyphs (SDF/MSDF/PSDF)
  • Shader-based sampling via SkSL for crisp rendering
  • Shared text-layout helpers and integration with the rendering pipeline
  • Reference implementations and demo usage in examples/sdf-text-demo

Quick Start

Use sdf-text to build and sample the atlas pipeline for rendering text in the canvas.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: sdf-text
Download link: https://github.com/danielraffel/pulp/archive/main.zip#sdf-text

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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