security-audit

Audit game code for vulnerabilities and generate a prioritized remediation report.

1|Updated May 3, 2026
One-click install
npx skills add https://github.com/imclab/xrA1-swarm --skill security-audit-imclab
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: security-audit
Source: https://github.com/imclab/xrA1-swarm/tree/main/.claude/skills/security-audit
Command: npx skills add https://github.com/imclab/xrA1-swarm --skill security-audit-imclab

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps you identify and prioritize security vulnerabilities in a game by covering common save tampering, cheat vectors, network exploits, data exposure, and input-validation gaps.

Core Features & Use Cases

  • Mode-based auditing (full/network/save/input/quick): Run comprehensive scans before release or targeted scans during iterative development.
  • Categorized security coverage with severity triage: Produces a report that classifies findings as CRITICAL/HIGH/MEDIUM/LOW with remediation guidance.
  • Release gate integration: Generates a required artifact for the Polish → Release gate to prevent shipping with unresolved CRITICAL/HIGH issues.

Quick Start

Run the security-audit skill in quick mode for a high-severity scan by asking your AI to: "Run /security-audit quick and summarize the CRITICAL and HIGH findings."

Frequently Asked Questions about security-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit my game code for save tampering and cheat prevention vulnerabilities?

To audit game code for save tampering and cheat prevention, run a full security scan that checks serialization, network, and input patterns, classifies vulnerabilities by severity, and outputs a prioritized remediation report.

What is game security auditing and when do I need to run it?

Game security auditing is the process of scanning code to identify data exposure, network exploits, and input validation flaws before release. You need to run it as a release gate or after security-related changes during development.

Can I run a targeted network security scan for a multiplayer game without checking save files?

Yes, you can run a targeted network security scan for a multiplayer game using scoped modes. Selecting the network mode scans specifically for network exploits and data exposure without evaluating save tampering or input validation patterns.

How do I get a quick security audit for high-severity game vulnerabilities?

You get a quick security audit for high-severity vulnerabilities by running the quick mode. This performs a high-severity scan focused on finding critical issues and summarizes the CRITICAL and HIGH findings for fast triage.

What is the best way to prevent shipping a game with unresolved security issues?

The best way to prevent shipping with unresolved security issues is to integrate security auditing as a release gate. A full scan generates a required artifact verifying no CRITICAL or HIGH vulnerabilities remain before the Polish → Release phase.