security-audit

Identify and remediate game security vulnerabilities across save, network, and input systems.

Updated Apr 4, 2026
One-click install
npx skills add https://github.com/WindXRan/y3td --skill security-audit-windxran
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: security-audit
Source: https://github.com/WindXRan/y3td/tree/main/.claude/skills/security-audit
Command: npx skills add https://github.com/WindXRan/y3td --skill security-audit-windxran

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It reduces the risk of save tampering, cheating, data exposure, and input validation failures by systematically auditing the project for common security failure patterns.

Core Features & Use Cases

  • Mode-based security auditing: Run full, network-only, save-only, input-only, or quick high-severity checks before release or after changes.
  • Prioritised vulnerability reporting: Classifies findings into CRITICAL/HIGH/MEDIUM/LOW with an explicit remediation plan and effort estimate.
  • Gate readiness for release: Produces an artifact suitable for the Polish → Release gate and re-audits after remediations to confirm blocking issues are resolved.

Quick Start

Run the security audit in quick mode to surface any remaining CRITICAL or HIGH issues before proceeding with release gate checks.

Frequently Asked Questions about security-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit my game for save tampering and multiplayer cheating vulnerabilities?

A game security audit systematically scans save/serialization, network/multiplayer, and input validation code to identify failure patterns. It produces a prioritised vulnerability report with severity classification, affected locations, and concrete remediation guidance to fix cheating and tampering risks.

What is the best way to run a security check before my game release?

Run a quick high-severity security audit mode to surface any remaining CRITICAL or HIGH issues. This produces a gate readiness artifact that confirms blocking issues are resolved, supporting pre-release hardening and iterative development before proceeding with release gate checks.

Can I audit only network and multiplayer integrity without scanning the whole project?

Yes, mode-based security auditing supports network-only, save-only, input-only, or quick high-severity checks. This scoped scanning allows iterative development by targeting specific vulnerability vectors like multiplayer integrity without running a full project audit.

How does dependency supply chain risk affect game security?

Dependency supply chain risk exposes game projects to vulnerabilities introduced through external libraries. The security audit identifies these risks alongside data exposure and cheat vectors, classifying them by severity and providing explicit remediation plans with effort estimates.

How do I verify that security remediations actually fixed the vulnerabilities?

The security audit includes re-audit triggers that re-scan affected code locations after remediations are applied. This confirms blocking issues are resolved and produces an updated prioritised report suitable for validating release gate readiness.

Does the security audit provide effort estimates for fixing vulnerabilities?

Yes, the prioritised vulnerability reporting classifies findings into CRITICAL, HIGH, MEDIUM, and LOW severity levels. Each finding includes an explicit remediation plan, concrete guidance, and an effort estimate to help plan iterative development and hardening work.