seedance-vfx

Define FX contracts and compositing rules for Seedance 2.0 VFX planning.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/clsandoval/seedance-skill --skill seedance-vfx-clsandoval
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: seedance-vfx
Source: https://github.com/clsandoval/seedance-skill/tree/main/skills/seedance-vfx
Command: npx skills add https://github.com/clsandoval/seedance-skill --skill seedance-vfx-clsandoval

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Seedance-vfx provides a structured framework to plan, describe, and orchestrate complex VFX for Seedance 2.0 scenes, ensuring consistent, physically plausible effects across cinematic workflows.

Core Features & Use Cases

  • FX Contract: define source, scale, behavior, interaction, and duration for every effect.
  • Compositing Language: manage foreground/background separation and lighting interactions.
  • Energy Effects: design beams, auras, shields, and explosions with clear parameters.
  • Particle System Language: specify density, emission, color, and lifecycle for particles.
  • Destruction Physics: model ground cracking, shattering, debris trajectory, and shockwaves.
  • Multi-VFX Hierarchy: coordinate primary/secondary/tertiary effects to maintain coherence.

Quick Start

Describe an FX plan for a scene by outlining its source, scale, behavior, interaction, and duration.

Frequently Asked Questions about seedance-vfx

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan consistent cinematic VFX for explosions and destruction sequences?

Define an FX contract for every effect by specifying its source, scale, behavior, interaction, and duration. This structured framework ensures physically plausible explosions and destruction sequences across your cinematic shots.

What is the best way to coordinate multiple particle systems and energy beams in a single scene?

Coordinate multiple particle systems and energy beams by applying a multi-VFX hierarchy that defines primary, secondary, and tertiary effects. This structured framework maintains visual coherence and prevents chaos across cinematic shots.

How do I model destruction physics like ground cracking and debris trajectories?

Model destruction physics by applying a dedicated destruction language to specify ground cracking, shattering, debris trajectory, and shockwaves. This ensures your destruction sequences follow physically plausible rules within the scene.

Can I manage foreground and background compositing for energy effects without visual chaos?

Yes, you can manage foreground and background compositing for energy effects by applying a compositing language to define separation and lighting interactions. This prevents visual chaos and maintains coherence across complex cinematic sequences.

Do I need to specify particle lifecycle and emission density for cinematic effects?

Yes, you need to specify particle density, emission, color, and lifecycle using a particle system language. Defining these parameters is required to create dynamic and physically plausible cinematic VFX for your scene.