seedance-vfx

Specify VFX contracts for Seedance 2.0 video generation.

6.3k|941|Updated Feb 25, 2026
One-click install
npx skills add https://github.com/Emily2040/seedance-2.0 --skill seedance-vfx
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: seedance-vfx
Source: https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-vfx
Command: npx skills add https://github.com/Emily2040/seedance-2.0 --skill seedance-vfx

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill enables the precise specification and integration of visual effects (VFX) within Seedance 2.0, addressing the need for dynamic and physically plausible effects like explosions, particle systems, and destruction.

Core Features & Use Cases

  • VFX Contract Specification: Define the origin, scale, behavior, interaction, and duration of any VFX element.
  • Compositing Control: Manage how VFX interact with foreground and background elements, including lighting and environmental effects.
  • Destruction Physics: Detail the realistic shattering of objects, ground cracking, and debris trajectories.
  • Use Case: Add a car-sized explosion to a scene, specifying that it should originate from the ground, emit debris, cast light on nearby characters, and dissipate within 2 seconds.

Quick Start

Use the seedance-vfx skill to add a car-sized explosion originating from the ground that casts light on nearby characters and dissipates within 2 seconds.

Frequently Asked Questions about seedance-vfx

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I specify visual effects like explosions and particle systems for AI video generation?

To specify visual effects for AI video generation, you define a VFX contract detailing the origin, scale, behavior, interaction, and duration of elements like particle systems and explosions to ensure physically plausible integration.

What is the best way to add destruction physics to a cinematic scene?

The best way to add destruction physics is by detailing realistic object shattering, ground cracking, and debris trajectories within a multi-layer VFX hierarchy, specifying exactly how the physical elements interact and dissipate over time.

Can I control how VFX interact with foreground and background elements?

Yes, you can control VFX interaction with foreground and background elements through compositing controls, managing environmental lighting and how effects like emitted debris cast light on nearby characters within the scene.

How do I make sure a visual effect dissipates within a specific timeframe?

To ensure a visual effect dissipates within a specific timeframe, you specify the exact duration parameter within the VFX contract, defining the precise lifecycle of the energy effect or explosion from origin to end.

Does physics simulation work with multi-layer VFX hierarchies?

Physics simulation works with multi-layer VFX hierarchies by enforcing physics contracts that govern energy effects and destruction behaviors, ensuring dynamic visual elements remain physically plausible across complex composited layers.

When do I need to define a VFX contract for my scene?

You need to define a VFX contract when your scene requires dynamic, physically plausible visual elements like explosions or particle systems, ensuring accurate integration of effect origin, scale, and environmental interaction.