setup-engine

Plans a reversible game engine setup with environment detection and pinned transaction digests.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill setup-engine-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-engine
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/setup-engine
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill setup-engine-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Choosing and configuring a game engine (Unity, Godot, Unreal, or browser-based) is risky: wrong picks, unmanaged installs, and undocumented changes can break a project. This Skill inspects the environment, compares viable engines, and produces a fully auditable, reversible setup plan before anything is changed. ## Core Features & Use Cases - Read-only environment detection: Runs toolchain-doctor checks and detects existing Unity, Godot, Unreal, browser, and project evidence before asking the user to choose. - Engine comparison and recommendation: Compares engines by project fit, platform export, team language, maturity, performance, accessibility, license, install size, and existing investment, then recommends one engine and one adapter. - Transactional planning: Produces a single transaction with plan_id, exact actions, pinned sources, downloads, licenses, backups, health checks, rollback operations, expiry, and a digest that must be explicitly confirmed before any apply step. - Use Case: A team starting a new game project asks the assistant to evaluate their Windows machine, compare Godot versus Unity for a 2D mobile title, and receive a pinned, reversible setup plan showing every file that would be written, including AGENTS.md and .ai-game-studio/project.json. ## Quick Start Ask the assistant to use the setup-engine skill to inspect this machine and propose a reversible engine setup plan without changing anything yet.

Frequently Asked Questions about setup-engine

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I choose between Unity, Godot, and Unreal for a new game project?

This Skill compares viable engines by project fit, platform export targets, team language, maturity, performance, accessibility, license, install size, and existing investment. It then recommends one engine and one adapter based on evidence detected on your machine.

How do I set up a game engine without breaking my existing project?

The Skill runs read-only checks first and produces a transaction containing exact actions, backups, health checks, and rollback operations. Nothing is installed or reconfigured until you explicitly confirm the plan's digest.

Does the engine setup work on Windows, macOS, and Linux?

Yes, the Skill adapts to the active Codex surface, using PowerShell syntax on Windows and POSIX syntax on macOS and Linux. If the preferred route is unavailable on the detected OS, architecture, or GPU, it proposes a verified native adaptation or an alternative.

Can the setup plan be rolled back after applying it?

Yes, every transaction includes uninstall and rollback operations plus backups of affected files. Changed evidence, an expired plan, or a digest mismatch requires generating a new plan before applying.

What files does the engine setup plan modify?

The plan shows every file that would be materialized, including root and path-scoped AGENTS.md, selected .codex/agents/*.toml files, .ai-game-studio/project.json, and .ai-game-studio/lock.json, before any changes are applied.