setup-engine

Configure and pin the project's game engine and version.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill setup-engine-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-engine
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/setup-engine
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill setup-engine-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Setting up a game project requires selecting, versioning, and configuring a game engine, which is often manual, error‑prone, and lacks consistent documentation and specialist routing.

Core Features & Use Cases

  • Engine selection & version pinning: Guides the user through engine choice, fetches the latest stable version, and records it in AGENTS.md.
  • Technical preferences generation: Creates or updates technical-preferences.md with naming conventions, input mapping, and specialist routing for Godot, Unity, or Unreal.
  • Reference documentation: Generates engine‑specific reference files, handling knowledge gaps beyond the LLM’s training data.
  • Refresh & upgrade workflows: Provides subcommands to keep documentation current and to audit code before engine upgrades.

Quick Start

Invoke $setup-engine with the desired engine name and version to configure the project.

Frequently Asked Questions about setup-engine

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure and pin a specific game engine version for my project?

You can configure and pin a game engine version by invoking the setup tool with your desired engine name and version. It fetches the latest stable release, records the version in AGENTS.md, and generates technical preferences for specialist routing.

How do I generate reference documentation for Unity, Godot, or Unreal?

Generating reference documentation for Unity, Godot, or Unreal involves using an engine setup tool that creates engine-specific reference files. This handles knowledge gaps beyond LLM training data and updates technical-preferences.md with naming conventions and input mapping.

Can I use this setup workflow to update documentation before upgrading my game engine?

Yes, you can use this setup workflow to update documentation before upgrading your game engine. It provides refresh and upgrade subcommands to keep reference documentation current and audits existing code to ensure compatibility with the new engine version.

What is the best way to route specialists for a Godot, Unity, or Unreal project?

The best way to route specialists for Godot, Unity, or Unreal is to configure technical preferences during engine setup. This generates a technical-preferences.md file that defines specialist routing, naming conventions, and input mapping for the selected engine.

Does setting up a game engine automatically update AGENTS.md?

Yes, setting up a game engine automatically updates AGENTS.md. The configuration process records the chosen engine and its pinned version in AGENTS.md to maintain version awareness and ensure consistent documentation across the project lifecycle.