What problem does it solve? Setting up a game project requires choosing an engine, pinning a version, and ensuring the AI assistant knows the correct APIs — especially when the engine version is newer than the LLM's training data. This Skill automates that entire setup workflow. ## Core Features & Use Cases - Guided Engine Selection: Recommends between Godot, Unity, and Unreal Engine using a decision matrix based on game type, platform, team size, and budget. - Version Pinning & Knowledge Gap Detection: Looks up the latest stable engine version via WebSearch and classifies the knowledge risk (LOW/MEDIUM/HIGH) relative to the LLM's training cutoff. - Reference Doc Generation: Creates engine reference docs (breaking changes, deprecated APIs, best practices) under docs/engine-reference/ when the version exceeds training data. - Use Case: After brainstorming a 2D game concept, run the skill to select Godot 4.6, update CLAUDE.md, populate technical preferences, and generate migration reference docs so agents stop suggesting outdated APIs. ## Quick Start Ask the assistant to set up the game engine for this project, optionally specifying an engine and version such as Godot 4.6.