setup-engine

Configure game engine version and generate engine reference documentation for projects.

Updated Apr 13, 2026
One-click install
npx skills add https://github.com/onemanking/the-operator --skill setup-engine-onemanking
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-engine
Source: https://github.com/onemanking/the-operator/tree/main/.github/skills/setup-engine
Command: npx skills add https://github.com/onemanking/the-operator --skill setup-engine-onemanking

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Setting up a game project requires choosing an engine, pinning a version, and ensuring the AI assistant knows the correct APIs — especially when the engine version is newer than the LLM's training data. This Skill automates that entire setup workflow. ## Core Features & Use Cases - Guided Engine Selection: Recommends between Godot, Unity, and Unreal Engine using a decision matrix based on game type, platform, team size, and budget. - Version Pinning & Knowledge Gap Detection: Looks up the latest stable engine version via WebSearch and classifies the knowledge risk (LOW/MEDIUM/HIGH) relative to the LLM's training cutoff. - Reference Doc Generation: Creates engine reference docs (breaking changes, deprecated APIs, best practices) under docs/engine-reference/ when the version exceeds training data. - Use Case: After brainstorming a 2D game concept, run the skill to select Godot 4.6, update CLAUDE.md, populate technical preferences, and generate migration reference docs so agents stop suggesting outdated APIs. ## Quick Start Ask the assistant to set up the game engine for this project, optionally specifying an engine and version such as Godot 4.6.

Frequently Asked Questions about setup-engine

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a game engine for my project?

Invoke the skill with an engine and version (e.g., /setup-engine godot 4.6), just an engine name, or no arguments for a fully guided selection. It updates CLAUDE.md, creates technical preferences, and generates reference docs if needed.

Godot vs Unity vs Unreal for a 2D game project?

The skill uses a decision matrix comparing all three: Godot excels at 2D with a gentle learning curve and MIT license, Unity suits mobile and mid-scope 3D, and Unreal targets AAA 3D. It presents recommendations based on your answers but lets you choose.

What happens if my engine version is newer than the AI's training data?

The skill classifies the version as MEDIUM or HIGH risk and uses WebSearch to build full reference docs: breaking changes, deprecated APIs, current best practices, and per-module notes under docs/engine-reference/<engine>/.

How do I update engine reference docs after a new release?

Run the refresh subcommand (/setup-engine refresh). It reads the pinned version, searches for new releases, migration guides, and deprecations, then updates all reference docs and their Last verified dates.

Does the skill overwrite existing engine configuration?

No. Guardrails require asking before overwriting existing reference docs, confirming before replacing docs for a different engine, and showing all CLAUDE.md changes before applying them.