setup-macos-edition

Plan and apply a reversible macOS game-studio setup with digest-confirmed transactions.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill setup-macos-edition-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-macos-edition
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio-macos/skills/setup-macos-edition
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill setup-macos-edition-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Setting up an AI game-development environment on macOS often involves blindly running installers, adapting Windows-only tooling, and making irreversible system changes. This Skill inspects a macOS project and produces one exact, reversible setup proposal that must be confirmed by digest before anything changes. ## Core Features & Use Cases - Read-only detection: Runs a doctor phase that reports OS, architecture (arm64/x86_64), Metal/MPS/Core ML capability, installed engines (Unity, Godot, Unreal, Blender, Aseprite, Pixelorama, Tiled), and existing MCP configuration with mutation_performed: false. - Digest-confirmed transactions: Generates a plan JSON with exact state-file actions, backups, rollback operations, and a canonical digest; apply, disable, and rollback each require the user to repeat the full digest verbatim. - Cross-platform adaptation: Proposes native Apple Silicon or Intel alternatives for Windows-only tooling such as PowerShell modules, CUDA, or DirectML, preferring Metal, MPS, or Core ML equivalents and disclosing Rosetta as a last resort. - Use Case: A developer on an M-series Mac wants to use a game-studio toolkit documented only for Windows. The Skill detects the environment, proposes Metal-based replacements for CUDA steps, and applies nothing until the digest is confirmed. ## Quick Start Ask the assistant to inspect this Mac project and propose a native, reversible macOS game-studio setup plan without installing anything yet.

Frequently Asked Questions about setup-macos-edition

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up an AI game studio environment on macOS?

Run the detection phase first with the plugin launcher in doctor mode, which inspects OS, architecture, GPU capabilities, and installed engines without changing anything. Then review the generated plan and confirm its full digest before the apply step runs.

How do I adapt Windows-only game tooling to macOS?

The Skill first attempts a native source adaptation, then compares capability-equivalent native alternatives, and only then proposes a hosted or manual fallback. CUDA or DirectML steps are mapped to verified Metal, MPS, or Core ML implementations of the same operation.

Can I run this setup on Windows, Linux, or WSL?

No. Detection stops if the host is not Darwin or the architecture is unsupported, and the macOS edition is never applied from Windows, Linux, or WSL. Those platforms require their own separate setup flow.

Does the setup install editors or AI models automatically?

No. Edition selection installs no editor, package manager, MCP server, model, or Rosetta component. Any external tool requires its own later proposal with source pin, license, permissions, and rollback details.

How do I undo a macOS edition setup after applying it?

Create a rollback plan with the launcher using the transaction ID, review it, and apply it only after confirming that plan's digest. Rollback restores project state but does not silently uninstall separately approved external tools.

When is Rosetta used for macOS game tooling?

Rosetta is only a disclosed fallback for a verified x86_64 macOS application when no native or universal build meets the requirement. Installing or invoking Rosetta always requires a separate explicit confirmation.