setup-windows-edition

Inspects a native Windows game-development environment and proposes a reversible, digest-confirmed setup plan.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill setup-windows-edition-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: setup-windows-edition
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio-windows/skills/setup-windows-edition
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill setup-windows-edition-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Setting up an AI-assisted game development toolchain on Windows involves risky decisions: choosing between native and WSL execution, picking package managers, matching GPU backends, and configuring MCP servers. This Skill performs read-only environment discovery and produces a fully pinned, reversible setup proposal that only applies after the user confirms an exact SHA-256 digest. ## Core Features & Use Cases - Read-only environment discovery: Detects native Windows versus WSL, CPU architecture, PowerShell, winget/Chocolatey/Scoop, installed engines and DCC tools, GPU vendor, and CUDA/DirectML/CPU/WARP options without installing or changing anything. - Digest-gated apply workflow: Generates a plan JSON with immutable pins, licenses, permissions, backups, rollback operations, and a SHA-256 digest; nothing is applied until the user repeats the digest verbatim. - Rollback and disable plans: Produces disable and rollback proposals as new digest-confirmed transactions, keeping every change reversible. - Use Case: A developer moving a macOS-based game project to a Windows machine uses the Skill to detect their RTX GPU and installed editors, then receives a native PowerShell-based setup plan with exact executable hashes instead of an incompatible POSIX workflow. ## Quick Start Ask the assistant to inspect this Windows game project and propose a native, reversible Codex AI Game Studio setup plan without installing anything yet.

Frequently Asked Questions about setup-windows-edition

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up an AI game development environment on Windows?

Run the Skill's discovery step, which inspects your Windows environment read-only and produces a plan JSON with pinned downloads, licenses, and rollback steps. Nothing is installed until you repeat the displayed SHA-256 digest verbatim to confirm the apply step.

How do I migrate a macOS game development workflow to Windows?

The Skill adapts portable source to native PowerShell or standard-library Python, or selects a verified capability-equivalent Windows alternative. It never treats macOS bundles, POSIX executables, Apple-Silicon binaries, or Metal implementations as Windows-compatible.

Can I use WSL for Windows game development with this setup?

WSL is treated only as a disclosed fallback, never the default. It is not used for GUI editor control, project files on a cross-boundary filesystem, or any capability that has a verified native Windows route.

Does the Windows setup install anything automatically?

No. Discovery is strictly read-only, and the apply step runs only after you repeat the exact SHA-256 digest of the proposal. Preview requests stop after presenting the plan and write no project, editor, MCP, or package configuration.

How do I roll back a Windows toolchain setup if something breaks?

The Skill generates disable and rollback plans as new proposals referencing the original transaction ID. Each rollback requires its own digest confirmation before any changes are executed.