What problem does it solve? Setting up an AI-assisted game development toolchain on Windows involves risky decisions: choosing between native and WSL execution, picking package managers, matching GPU backends, and configuring MCP servers. This Skill performs read-only environment discovery and produces a fully pinned, reversible setup proposal that only applies after the user confirms an exact SHA-256 digest. ## Core Features & Use Cases - Read-only environment discovery: Detects native Windows versus WSL, CPU architecture, PowerShell, winget/Chocolatey/Scoop, installed engines and DCC tools, GPU vendor, and CUDA/DirectML/CPU/WARP options without installing or changing anything. - Digest-gated apply workflow: Generates a plan JSON with immutable pins, licenses, permissions, backups, rollback operations, and a SHA-256 digest; nothing is applied until the user repeats the digest verbatim. - Rollback and disable plans: Produces disable and rollback proposals as new digest-confirmed transactions, keeping every change reversible. - Use Case: A developer moving a macOS-based game project to a Windows machine uses the Skill to detect their RTX GPU and installed editors, then receives a native PowerShell-based setup plan with exact executable hashes instead of an incompatible POSIX workflow. ## Quick Start Ask the assistant to inspect this Windows game project and propose a native, reversible Codex AI Game Studio setup plan without installing anything yet.