shader-dev

Provide 36 ShaderToy-compatible GLSL shader techniques for real-time 3D effects.

34|4|Updated Mar 25, 2026
One-click install
npx skills add https://github.com/darknetopencv-alt/autodev --skill shader-dev-darknetopencv-alt
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: shader-dev
Source: https://github.com/darknetopencv-alt/autodev/tree/main/src/autodev/skills/shader-dev
Command: npx skills add https://github.com/darknetopencv-alt/autodev --skill shader-dev-darknetopencv-alt

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill empowers users with the tools to create and apply various GLSL shader techniques for real-time visual effects.

Core Features & Use Cases

  • Comprehensive Technique Library: Covers 36 GLSL shader techniques for creating stunning visual effects.
  • ShaderToy-Compatible: Provides shader files compatible with ShaderToy, making them easily portable to various platforms.
  • Detailed Guides: Offers in-depth guides for each technique, including mathematical derivations and advanced patterns.

Quick Start

To get started, navigate to the 'shader-dev' skill directory and read the SKILL.md file for an overview of the available techniques and how to use them.

Frequently Asked Questions about shader-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create real-time 3D visual effects using GLSL shaders?

You create real-time 3D visual effects using GLSL shaders by applying techniques like ray marching and SDF modeling. This Skill provides 36 ShaderToy-compatible GLSL techniques with detailed mathematical derivations for immediate use.

Do I need basic knowledge of GLSL and 3D graphics principles to use these shader techniques?

Yes, you need basic knowledge of GLSL and 3D graphics principles to use these shader techniques. The collection provides advanced patterns and mathematical derivations for real-time effects, building upon foundational shader programming concepts.

What is the best way to implement ray marching and fluid simulation in a ShaderToy-compatible environment?

The best way to implement ray marching and fluid simulation in a ShaderToy-compatible environment is using specialized GLSL techniques. This Skill offers specific shader files covering these methods, ensuring easy portability across various platforms.

Can I use these GLSL shader techniques for particle systems and SDF modeling?

Yes, you can use these GLSL shader techniques for particle systems and SDF modeling. The comprehensive library directly covers these methods alongside fluid simulation and ray marching for real-time 3D graphics rendering.

Does this shader collection provide mathematical derivations for advanced visual effects?

Yes, this shader collection provides mathematical derivations for advanced visual effects. It includes in-depth guides for each of the 36 GLSL techniques, explaining the underlying math and advanced patterns for real-time rendering.

How do I get started with the shader-dev GLSL techniques library?

To get started with the GLSL techniques library, navigate to the skill directory and read the SKILL.md file. This file provides an overview of the 36 available real-time visual effects techniques and how to use them.